Posts by Nanoha Takamachi | |||
|
|||
|
|||
Nanoha Takamachi Account Disabled Posts: 1/515 Since: Last seen: 12 years, 8 months and 24 days ago |
Well, the top tile acts like water, and the bottom tile acts... weird...
It(the bottom tile) acts like water when you move right and left through it, and... well lava when you move up and down in it. I wonder what this can lead to... Mahahahahaha!!! |
||
Nanoha Takamachi Account Disabled Posts: 2/515 Since: Last seen: 12 years, 8 months and 24 days ago |
I'll do the overworld.
|
||
Nanoha Takamachi Account Disabled Posts: 3/515 Since: Last seen: 12 years, 8 months and 24 days ago |
Originally posted by trader2340 Originally posted by delmaru this one is good but the sound is bad. <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/M8M1NYCgJWQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/M8M1NYCgJWQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> wow, close one! 1 second left. wtf. lol XD That Koopa Kid just committed suicide! Unexpected end tag (</param>) at 335, expected </div> Unexpected end tag (</param>) at 383, expected </div> Unexpected end tag (</embed>) at 523, expected </div> Unexpected end tag (</object>) at 532, expected </div> |
||
Nanoha Takamachi Account Disabled Posts: 4/515 Since: Last seen: 12 years, 8 months and 24 days ago |
![]() Just 1 Word YUCK!!!!! I have a LONG</b></i> list of problems:
Unexpected end tag (</b>) at 143, expected </u> Unexpected end tag (</i>) at 147, expected </u> Unexpected end tag (</b>) at 368, expected </u> Unexpected end tag (</i>) at 372, expected </u> Unexpected end tag (</ul>) at 614, expected </li> Tag (li) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (i) was not closed. Tag (b) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (ul) was not closed. Tag (i) was not closed. Tag (b) was not closed. |
||
(restricted) | |||
(restricted) | |||
(restricted) | |||
(restricted) | |||
(restricted) | |||
Nanoha Takamachi Account Disabled Posts: 10/515 Since: Last seen: 12 years, 8 months and 24 days ago |
I need the offsets for the fireball and yoshi fireball routine... for something...
Oh, I also need to know a unused RAM address that is saved by the save routine. |
||
Nanoha Takamachi Account Disabled Posts: 11/515 Since: Last seen: 12 years, 8 months and 24 days ago |
Results 31 - 40 of about 292 for barneyzhen
LOTS of forums... |
||
Nanoha Takamachi Account Disabled Posts: 12/515 Since: Last seen: 12 years, 8 months and 24 days ago |
I did that... I just found Mario's fireball, no luck with Yoshi's fireball...
|
||
Nanoha Takamachi Account Disabled Posts: 13/515 Since: Last seen: 12 years, 8 months and 24 days ago |
I've made a CPU log (Trace Once) for 1 second (I spat a yoshi fireball during that 1 second) and it was about 400KB I tryed almost every subroutine but no luck...
|
||
Nanoha Takamachi Account Disabled Posts: 14/515 Since: Last seen: 12 years, 8 months and 24 days ago |
there is such a thing!?
|
||
Nanoha Takamachi Account Disabled Posts: 15/515 Since: Last seen: 12 years, 8 months and 24 days ago |
Please deleat this thread.
|
||
Nanoha Takamachi Account Disabled Posts: 16/515 Since: Last seen: 12 years, 8 months and 24 days ago |
Just Check "Use Second Graphics Page" in the Cfg Editor
|
||
Nanoha Takamachi Account Disabled Posts: 17/515 Since: Last seen: 12 years, 8 months and 24 days ago |
I am progreming code to create a single Yoshi fireball for a ASM hack
for a powerup like the one in SDW:TLC, but for some reason, the fireball wont show up... Here be the code! Code LDA #$11 ... I think I shoud have used 00, and 01 ... |
||
Nanoha Takamachi Account Disabled Posts: 18/515 Since: Last seen: 12 years, 8 months and 24 days ago |
Eh, I dont know the answer to your question, but did you turn on "Enable Custom Pallet"? If not you just changes Mario's Pallate in ALL areas.
|
||
Nanoha Takamachi Account Disabled Posts: 19/515 Since: Last seen: 12 years, 8 months and 24 days ago |
I don't know if this is too much to ask, but can you make:
* An On/Off switch that affects the Switches(as in red, blue, green, and yellow) and On/Off bricks to complement them. * A Boo that only chases you if the original switch is On (and one for Off) * Koppas(Red and Blue, normal), Gommbas(stompble), and Shyguys(Red, carryble) that "freeze" when POW is on These will all be used in Castels with the exception of one of the new On/Off switches. EDIT: I can ASM HACK but I fail at custom Blocks and Sprites |
||
Nanoha Takamachi Account Disabled Posts: 20/515 Since: Last seen: 12 years, 8 months and 24 days ago |
yaha, but they dont "freeze" when POW is on
as in POW stops them cold(until it runs out) |
||
|
|||
|