23 users online: autisticsceptile1993, BanzaiChuck, deporteed, E-man38,  Fernap, Golden Yoshi, gui, Irondill, JupiHornet, l337f00l, ljz19980125, Mario is the best,  MarioFanGamer, MMXWL, mvads, Neidave, RecToR_24, SilentSnake20, TheCrazyBuzzyBeetle, Undragon, unknownperson123, VinylHeart, YouFailMe - Guests: 81 - Bots: 195 Users: 54,965 (2,141 active)
Latest user: mvads
Not logged in.
Posts by Nanoha Takamachi
Nanoha Takamachi's Profile - Posts by Nanoha Takamachi
Pages: « 1 2 3 425 26 »
Well, the top tile acts like water, and the bottom tile acts... weird...
It(the bottom tile) acts like water when you move right and left through it, and... well lava when you move up and down in it.

I wonder what this can lead to... Mahahahahaha!!!
I'll do the overworld.
Originally posted by trader2340
Originally posted by delmaru
this one is good but the sound is bad.
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/M8M1NYCgJWQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/M8M1NYCgJWQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>


wow, close one! 1 second left. wtf. lol

XD That Koopa Kid just committed suicide!
Unexpected end tag (</param>) at 335, expected </div>
Unexpected end tag (</param>) at 383, expected </div>
Unexpected end tag (</embed>) at 523, expected </div>
Unexpected end tag (</object>) at 532, expected </div>


Just 1 Word YUCK!!!!!
I have a LONG</b></i> list of problems:
  • One Blue Jay following Mario is okay but 2 THINGS following that poor plumber is just wrong.
  • The OW needs to be decorated.
  • Those hills in the water look BAD</b></i>.
  • The perspective is wrong neer the second ladder(the one that goes off the screen.
  • That Plant neer the second ladder is not needed.
  • The island Mario is in needs lines.
  • You need paths(dark ones that turn white).
    </ul>
    Yes I know it's a old screenshot but, I just wanted to point those out.
    Oh, and can I have some in-level screenshots?





Unexpected end tag (</b>) at 143, expected </u>
Unexpected end tag (</i>) at 147, expected </u>
Unexpected end tag (</b>) at 368, expected </u>
Unexpected end tag (</i>) at 372, expected </u>
Unexpected end tag (</ul>) at 614, expected </li>
Tag (li) was not closed.
Tag (li) was not closed.
Tag (li) was not closed.
Tag (li) was not closed.
Tag (i) was not closed.
Tag (b) was not closed.
Tag (li) was not closed.
Tag (li) was not closed.
Tag (li) was not closed.
Tag (ul) was not closed.
Tag (i) was not closed.
Tag (b) was not closed.
(restricted)
(restricted)
(restricted)
(restricted)
(restricted)
I need the offsets for the fireball and yoshi fireball routine... for something...

Oh, I also need to know a unused RAM address that is saved by the save routine.
Results 31 - 40 of about 292 for barneyzhen
LOTS of forums...
I did that... I just found Mario's fireball, no luck with Yoshi's fireball...
I've made a CPU log (Trace Once) for 1 second (I spat a yoshi fireball during that 1 second) and it was about 400KB I tryed almost every subroutine but no luck...
there is such a thing!?
Please deleat this thread.
Just Check "Use Second Graphics Page" in the Cfg Editor
I am progreming code to create a single Yoshi fireball for a ASM hack
for a powerup like the one in SDW:TLC, but for some reason, the fireball wont show up...

Here be the code!
Code
LDA #$11
STA $170F
LDA $80
STA $1719
LDA $81
STA $172D
LDA $7E
STA $1737
LDA $7F
STA $1723
LDA #$00
STA $174B
LDA $76


... I think I shoud have used 00, and 01 ...
Eh, I dont know the answer to your question, but did you turn on "Enable Custom Pallet"? If not you just changes Mario's Pallate in ALL areas.
I don't know if this is too much to ask, but can you make:
* An On/Off switch that affects the Switches(as in red, blue, green, and yellow) and On/Off bricks to complement them.
* A Boo that only chases you if the original switch is On (and one for Off)
* Koppas(Red and Blue, normal), Gommbas(stompble), and Shyguys(Red, carryble) that "freeze" when POW is on

These will all be used in Castels with the exception of one of the new On/Off switches.

EDIT: I can ASM HACK but I fail at custom Blocks and Sprites
yaha, but they dont "freeze" when POW is on
as in POW stops them cold(until it runs out)
Pages: « 1 2 3 425 26 »
Nanoha Takamachi's Profile - Posts by Nanoha Takamachi