Originally posted by TheJullasicFoxThat's impossible unless you want to create 2 extra sound channels in SMW. Each channel is actually a RAM address that is written too, and you can't have two values written to it simultaneously, because each doesn't have its own bytes to use for such things.
I don't want both SFXs to play simultaneously, though, no need for extra channels. The original game also had SFXs clashes, it did however respect some kind of order. I just want it to be less awkward (like in the original game).
The idea is like, when you spinjump and enters in contact with a saw, the channel gets locked until the clash SFX is done playing, or something like that - so instead of having the grinder SFX play and hog all the channel, the clash is going to play from beginning to end because it has priority.
That actually happened in the original game, but with jumping instead. Grinder and Jump used to share the same channel (1DFA). The jump would silence the grinder and play through, once the jump SFX was done playing, grinder would get to play again.
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