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Posts by FerpyMcFrosting
FerpyMcFrosting's Profile - Posts by FerpyMcFrosting
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I need a block that essentially keeps Mario's X speed constant while standing on it. Not like a conveyor belt; Mario's speed should be the same is it was when initially touching the block. I don't see anything like this that already exists, so how could I make this myself? I tried using Blockreator, but I don't think it can do exactly what I want.
That works good enough for me, I just made the reset block non-solid and placed it directly above the other block. Thanks for your help!

(also you missed a MarioSide :P )
Name: Lifeformed - Cider Time (Dustforce OST)
Type: Port
Sampled: doesn't matter

I mostly want this for credits music. I'm surprised this hasn't been ported yet, this soundtrack is underrated :P
I'd like my level tested as well, I haven't participated in a contest before so I could use some critique
I'll happily take 7th, especially with a level that I would have spent three times as long on if I wasn't rushed. It was apparently a lot less janky that I expected, though :P
The first Super Cool World was okay, I guess. Here's a sequel that approximately zero people asked for. But since dealing with custom stuff can be a hassle and I'm lazy, I'm going vanilla this time (minus stuff like retry patch and custom music).

8 levels done so far, aiming for 20-ish, hoping to be done by the end of the year.

Some screenshots (from LM since that's easier) ---

And also!! Full plays of a couple of my favorites so far (no cool trailer sorry) ---

also I need playtesters, pm if interested #smw{;)}
Originally posted by Counterfeit
Mountain1 is really pretty... I always liked sea green with various cool purples, and the pink radishes look great with it. Absolutely no downtime apart from the midpoint is afforded. What a beast. Tasteful music selection too. What is that song?~

Mother 3 - Hard Rain

Originally posted by Counterfeit
About your vertical level in specific: I felt like the movement itself was part of the video's aesthetic, not strictly the music and graphics. Mario's pace and pattern of scaling seems to goes hand-in-hand with the double-helix arrangement of the stars, and the level's palette seems to be the same temperature as the music, if that makes sense. Intended or not as such an artsy piece, give yourself a pat on the back - that really is cool.

Not really intentional, just ended up working out really well. Thanks!
Preferably with custom samples

Original audio


I doubt it's possible to get it to sound close to the original, but the midi is good. Also might need to simplify it a bit to fit in 8 channels, unless you can get chord samples.
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FerpyMcFrosting's Profile - Posts by FerpyMcFrosting

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