Views: 721,616,965
13 users online: Chachii, chickaDEE Magazine, chineesmw, debug001, edwinmusic, FailSandwich, GaramiGrappler, Hayashi Neru, MarioFanGamer, OEOTeam, o underway, wolfnasty, Yoshin - Guests: 21 - Bots: 47Users: 37,670 (1,732 active)
Latest: AJCH
Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.Not logged in.
Posts by P4R4D0X
P4R4D0X's Profile - Posts by P4R4D0X
Pages: « 1 »
Originally posted by TheDogeRealm

I am currently New to SM64 hacking. I wanted to find out what the ram and ROM offsets for the Power Star were. as I couldn't for the love of me find anything. I wanted to change it to the Power Moon from Odyssey, as I have an N64 model of that. Please tell me the RAM and ROM map offsets.


Yes, I actually was trying to figure it out myself today. It just so happens I was trying to use the EXACT same model as you, in the same program (SM64 Editor) :)
Here you go:

Import ROM Offset - 120364C
Import RAM Offset - 8040364C
Add Pointers - 00219C5C, 00219C64

EDIT: Thought I should mention that this ISN'T mine, it was made by a friend of mine known as bacon.
Pages: « 1 »
P4R4D0X's Profile - Posts by P4R4D0X

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 21


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented