Request name: Randomized Item
Description: A sprite that changes into either a Mushroom, Fire Flower, Cape Feather or a 1UP upon entering the level. I feel something like this would be really good for bonus games/bonus rooms.
I am using the Bomb_Koopa.asm from the Spritetool download for a project that may or may not see the light of day, however I have one issue with it. I have no idea how to make it stay on ledges.
I have tried using the cfg editors, however they do not have the "stay on ledges" selection. I have also tried inserting in code from a few other ASMs which only broke the sprite every time. Is it actually possible to have this specific custom sprite stay on ledges?
I was wanting to know if there is a way to make powerups like the Mushroom, Fire Flower, etc. spawn out of the ?-Blocks the same way as P-Switches or Springboards where it launches out with a puff of smoke. The graphics I'm using for the ?-Blocks are themed to look like treasure chests and it doesn't look right when it spawns powerups outside of the Feather.
Short description: An unused enemy from SMB3 that wanders around and occasionally jumps, the player will be bounced upward upon contact from any side except the bottom.
Resources: None, original doesn't have graphics. Could have it mapped to use the Goomba graphics
Long description: It walks around like normal, but will randomly stop for a bit before jumping anywhere between two tiles high or five tiles high. Sometimes when it stops, it won't jump at all but will just continue walking. It will also change direction at random similar to an NPC sprite. Running into it or jumping on it will send the player upward by at least two tiles, the only way it can harm you is if you touch the bottom of the sprite and the only way the player can defeat it is by using shells, fire, cape or a star.
I'm trying to disable the horizontal movement of just the Mushroom and 1up and everything I've tried simply just isn't working.
The hex edits featured of the ROM Map are of no help to me, as they disable movement for several other sprites. I've also tried applying this patch and it doesn't work either. It makes the mushroom stop moving, but it doesn't for the 1up and its generally a broken mess that crashes the rom when certain sprites appear onscreen (Fire Flowers and Para-Goombas for example).
Is there a way to disable the movement for Mushrooms and 1ups that doesn't conflict with any other sprites?
So I'm trying to make it where completing a level causes the level tile to be replaced with another level tile on the OW. I've tried using the Layer 1 Event Editor Mode and it doesn't work, it only lets me use level 0 and it won't overwrite the level tile I place it over. Is there a way to properly achieve this?
Is there a way to have the Fire Flower upon touch play the "puff of smoke" animation like the Cape instead of the palette flashing animation?
I've tried modifying the hex code for this numerous times to no prevail.
I was wanting to do it with the original ingame code as I'm not good with editing asm files. I did try using a hex editor to copy over several values which did give off the desired effect I'm wanting but it also caused game breaking glitches.