I don't think I've actually played any Sicari yet, but this trailer really makes me think I should. Quite impressive what you made out of good old SMW. I like all the different attacks the player can get, I like what I've seen of the bosses so far, I like the gimmicks and the variety in the level design. I should really follow this more closely!
Well, damn, this looks unique! Being a Kaizo hack, this will probably be too difficult for me, but like, I'm genuinely impressed by what I'm seeing. The mode 7 stuff, the Celeste flight thingy, all the variety overall. Looks like there's a lot of stuff here. I might not play it myself, but at the very least, I'm looking forward to watch other people play it.
I think this might legitimately be the first SMW hack I've seen that actually replaces some of the standard SFX in the game by new ones, and I love it. Makes it feel so unique and different. Consindering the functionality for that has actually been in Addmusic for quite a while, I'm a bit surprised this isn't more common.
Are you also planning to replace the remainding sound effects? It would take a good amount of effort to replace them all, but I think it would really make the hack stand out and make it feel very distinct from other SMW hacks (or from SMW itself, for that matter). Right now, the few remaining SMW sfx that are there kinda stick out, so I think replacing them all would definitely make it better and even more impressive and unique.
It seems the image hoster you used for the screenshots doesn't support embedding. That's why the screenshots don't work in your post. I recommend uploading them to your file bin and embedding them from there, that way they'll work for sure and will always be available, which isn't guaranteed when using image hosting sites.
I've only looked through a few of the screenshots (by quoting your post and copying the screenshot URLs), and so far, it definitely looks like a beginner hack. The palettes are definitely a bit too intense and clash in most of the screenshots I've seen. Also the level design looks simple and not very interesting (again, I've only seen a few of the screenshots, so it might be different in others). Some of the screenshots outright look like edits of existing levels. All of these things are excusable (and to some degree even expcted), since this seems to be your first hack, but there's definitely room for improvement. I recommend studying other popular hacks, or even vanilla SMW. That is usually helpful for learning the basics of level design.
Is it bad when I say that Mario & Bass is one of my favorite games in the classic Mega Man series? It actually seems to be pretty disliked, but I love it. The music especially is some of my favorite, so seeing you actually port the entire thing is pretty impressive. I've only listened to the first 10 minutes of the soundtracks so far and I liked what I heard, but I'm definitely going to listen to the remaining tracks as well.
I legitimately keep forgetting that Super Mario Kart hacking is even a thing. That being said, I really like all of the tracks that you've shown in the trailer! I especially like how you mix and match track themes to create entirely new ones. Like making an icey ghost house or a swamp fortress. This is pretty clever, because it has the advantage of creating track designs that feel new, yet are also consistent with the existing SMK art style. Definitely one of the coolest non-SMW things I've seen during this C3 so far!
Oh damn, I'm missing my opportunity to partake in this meme thread!
Honestly, though, this is pretty great! You did an amazing job on this and it looks as though it was taken directly out of SMM2. Also quite impressved by how quickly you made this (then again, I guess the powerup already released a few months ago - home office has kinda made me lose all sense of time).
While it's a bit of a bummer it works with SA-1 only, it's understandable considering what it's doing. That being said, I'd totally be down for a version of the patch hat uses crappier Mario graphics and doesn't require SA-1 (by only giving Mario rotated sprites in 8 directions and without scaling). This would absolutely be a nice-to-have, though.
I haven't actually heard of Super Mallow World prior to this thread, but I gotta say, man, is he adorable! I'm not sure if the hack is for me (mainly because of the Kaizo part), but I really want to give it a try just for the little guy alone. And then again, the concept of A sides and B sides kinda reminds me of Celeste, which I fully completed, so maybe I would end up liking this, after all? Who knows. If you go through with this concept, one thing that I think is crucial is to make sure that the A sides teach you all the mechanics that are necessary to get into the B sides. Like, if I went into this hack, you could expect me to not be familiar with any Kaizo tricks like shell jumps and stuff, so if they were to appear in the B sides, the A sides should prepare me for them to some degree. I think Celeste did this pretty vell and I think that's one of the reasons it was so much fun to play, even when getting to the more difficult levels.
Oh, more mallow stuff. I've barely learned about the little guy and yet here we go!
To be honest, it's unlikely that I'm going to replay SMRPG with just a sprite replacement, but that being said, I really like how he looks here. That grumpy expression on his face, haha. I love it! I also think you really nailed the pseudo-3D art style of SMRPG. Definitely would love to play as him in something more ambitious!
I gotta say that this C3's main gimmick seems to work out pretty will. With most C3s, there's usually a bunch of threads that I kind of like or find interesting, but that I just don't feel like posting in, because I'm not sure what to say or am too lazy. The incentive the gimmick gives is just enough to make me put in a bit of effort and finding something meaningful to say on the stuff I like, yet not so much that I feel like spamming something into threads I just don't know what to say about.
Holy crap, Ice Man, I didn't even know you were still alive!
I don't actually remember much of the first Toad's World, but I think I've played a few levels from it? Not quite sure. I like the overworld shown here. It's pretty colorful and overall nice to look at. Maybe a tad blocky, but that's not a huge problem. Also an "SNES world"? Seems interesting, although I'm guessing that is just this hack's special world?
As for the levels, I gotta admit I was never really into that NSMB pseudo-3D art style. I prefer good, old 2D pixel art. That being said, I think it's kinda impressive how well the graphics translate into the 256 color palette that's available in SMW. Like, I'd totally expect there to be more compromises, but everything seems to work out pretty well. Not much to comment on here besides the graphics, though. Would be cool to see a bit of level design (enemy placements, level gimmicks etc.).
Why BSNES, though? It doesn't even run well on a lot of computers! Rather make it link to Snes9x, or maybe to some compilation page listing all the different SNES emulators for people to choose themselves so that they can pick ZSNES, anyways.
This is pretty awesome! Kind of a bummer your thread last year didn't even get a single reply. I don't think I noticed that thread, either. This is legitimately putting the USB port to some good use, though. Pretty useful for streamers, and also generally impressive from a technical standpoint. I wouldn't even have thought about doing that.
Very cool, I love the text system! Always cool seeing alternatives to my VWF Dialogues patch, and it being sprite-based gives it some obvious advantages, such as not having to backup layer 3 and thus not needing as much RAM. Also gives me some Mega Man X vibes (which I assume it was inspired by?). Nice job!
The other stuff also seems like it could be really useful in certain situations. Overall, nice C3 submission!
Nice selection here, overall! My favorite is the fireball-spitting Blargg, although it might be tricky to use well in a level. It needs to be a slow level, otherwise the player will probably be bast the Blargg before it can even spit the fireballs. It definitely makes sense for a Blargg to spit fire, though.