You're technically right, though I prefer to avoid even low risks as long as it's for something that is really just a nice-to-have. Also while contactless delivery is an option, I don't quite trust in delivery people actually doing it consistently. So far, it's been pretty rare to even see package delivery people wearing masks here, which you'd assume would be an obvious thing to do. Another problem is that since we don't go outside, we also don't have any cash around, so if we ordered food, we couldn't really tip the delivery person. While tipping in Germany isn't as important as it is in the US, I'd still feel uncomfortable not doing it. Some food delivery services by now support tipping online, but I don't really trust in that, either, because most of them rely on third-party restaurants hiring their own delivery people, so there isn't any guarantee that they will actually receive the tip.
In short, it's complicated and we'll keep avoiding it until the situation settles. It does have its positives, though. As a result of not being able to order pizza, we've actually finally decided to try making one ourselves, and it turned out pretty well, so we've done it regularly since then.
@lion: It can definitely be a long journey getting to a point where you feel confident enough in your skills to do most things without having to think about them. One thing that always helps me immensely is to not just learn for the sake of learning, but to try and achieve a specific goal and just learn stuff in the process of doing that. For example, I've never really spent much time reading ASM tutorials, and when I did, you can bet that I forgot 80% of the stuff I read shortly afterwards. Instead, at some point in my life I decided that it would be really cool to make an RPG-styled HP counter for SMW, so I got started on that and pretty much just looked up/learned the things I needed to accomplish that specific goal. In fact, if you go and download v1.0 of the patch that is hosted here on this site, you will have the exact patch I wrote back then and see the exact code that I wrote to actually learn coding itself. It sounds bizarre, but learning by doing is indeed a very powerful tool. Naturally, learning this way doesn't always lead to great solutions. In fact, more often than not, you will end up with horrible solutions (or sub-par solutions at best). But as it turns out, even bad solutions are just as useful for learning as good solutions (if not even more useful). By my standards nowadays, the HP counter patch I wrote back then is pretty much garbage, yet I wouldn't even be able to recognize that if I had never written it, because it was one of the things that actually gave me the skill to do so in the first place.
@Counterfeit: I have visited a doctor once, yeah, and while that has been a few years ago, the symptoms of the back pain are pretty much the same as a few years ago, so the causes are likely also still the same. She described it as a typical symptom of office work and recommended doing certain exercises, including yoga, but my problem is that I don't really feel comfortable with those exercises and even when I start doing them, I just never manage to keep at it. The only exercise I've managed to do for an extended period of time was swimming, though of course that doesn't really do much for back problems (well, at least not breaststroke swimming, which is the only style I can really perform). It was still good for my health and overall fitness, just not for the back per se.
What did have a big positive impact on my back, however, was getting a height-adjustable desk at work. Basically, it allowed me to alternate between sitting and standing while working, so I would sit for one hour then stand for half an hour and then keep alternating multiple times throughout the day. Limiting the amount I spent sitting greatly benefitted my back. Like, the pain never fully went away, but it was basically reduced to just a side note 90% of the time. Only issue? Well, as I mentioned, the desk is at our office, and these desks are way too expensive for me to afford one at home. Normally, this wouldn't be a problem as I'd be spending the majority of my computer time per week at work, but due to Corona forcing home office onto us, that's just no longer the case, and thus my pain got worse again. I do sometimes get up when my pain gets too bad, but it's not something I do regularly because I keep forgetting about it. As for hydration, I do on average drink between 2 and 3 litres of water a day, maybe even more sometimes, but I don't know if that's enough. Allegedly, I'd need to drink 4+ liters of water a day at my weight, but I just don't consider that a possibility. If I did that, I might as well spend my entire day at the toilet because I'd be peeing non-stop. Also not really sure how to best describe the pain, but it's in the center or maybe the lower part of the spine. Not sure if any of your descriptions fit, but I suppose "achy" would be the closest to what I feel, though I do think it's more spine-related and less muscle-related.
Regarding ergonomical chairs, that's actually one of the major issues here. I don't even know what chair can be considered ergonomical or what chair would be best for, but I know that I haven't found the perfect one for me yet. One issue that I kept having was that most of the chairs I've owned in my life weren't durable in the slightest and already gave in under just my slight overweight, breaking really quickly and as result forcing me into uncomfortable - and likely very unhealthy - sitting positions. Eventually, I got fed up with it, so I decided to invest some more money and get a chair specially designed for heavy people. I did just that and the good news is that the chair I got did actually turn out to be really stable and has lasted for probably over two years now without breaking. At (if I remember correctly) around 200€, it was also pretty cheap for chairs in this category. The downside? As this chair is designed for heavy people, it is apparently also designed for big people. As in, people who would likely be way more overweight than me. The chair is simply too big for me. The armrests are too far appart, and the area of the seat is too big/the backrest is too far back for me to sit on the chair as intended. So once again, sitting on the chair actually forces me into an uncomfortable and likely very unhealthy position, and I don't really know what to do about it. I can't just keep blindly buying chairs, not knowing if they'll be any good for me or what kind of chair I need in the first place, yet I also don't know where I can go to try chairs before buying them. Well, I mean, I did try some chairs at IKEA, but the problem is that those were the chairs I mentioned above that pretty much broke after just a few weeks, and that's another key problem. I think most chairs only show their problems after a few weeks in use, and that's not really something you can test while visiting a furniture store.
Anyways, my big chair is also where my footrest comes into play. It's not that I really had any pain in my legs (except for in my knees sometimes, but that's a different story), it's just that I hope to compensate for the size of this chair a bit by using a footrest and thus shortening the distance from my legs to the "ground". I don't know if it'll actually work (I've just ordered it yesterday and it won't be here until Monday), but I've tried my girlfriend's footrest for a short while and it did seem like it could lead to a better posture on this chair overall.
Also yeah, I am a side sleeper, but unfortunately, other sleeping positions are pretty much out of question for me. Basically, all sleeping positions are uncomfortable for me, but side sleeping is the only one that is actually tolerable. Belly sleeping is impossible because it puts way too much pressure on my belly and face (though I guess belly sleepers are rare, anyways, and they probably use special beds?), back sleeping, on the other hand, is impossible because my head feels incredibly uncomfortable doing it. I don't even know how to describe it, but I suppose to my head it feels like the world was "upside down" or something like that. It's so uncomfortable that it'd be absolutely impossible for me to fall asleep that way. As for side-sleeping, as you've mentioned, it puts a lot of pressure on the shoulders. On top of that, my arms also get very uncomfortable and I never know what to do with them. Basically, I just keep rotating around every couple of minutes until I finally fall asleep.
So yeah, the back pain is definitely a tricky problem and one that isn't easy to improve. My best bet is pretty much getting back to office and using my adjustable desk again, but that isn't possible as long as Corona is still around, so I can really just hope that the situation ends as soon as possible. Anyways, thanks for all the tips and recommendations!
You're talking about maybe hundreds of thousands of code lines here. That's not something you just change that easily. Even then, we're talking about code here. Changing it would also change its functionality. It's not really trivial to change around that much code to "make it differenet" while also still making it do the exact same thing. And even then still, I don't think that would actually make it legal. Honestly, it would be way safer - and also probably easier - to just recreate the few things of interest from scratch.
Yeah, there's a bazillion different ways to code almost everything, but that's when coding stuff from scratch or when coding on the large scale. It's a very different story when just changing code. That's on a way smaller scale, and on a small scale, there just isn't that many ways to express the same thing without changing functionality. I mean, there's just so many ways to express a = a + 20, and you wouldn't really accomplish anything by changing the way it is expressed.
Of course it would be possible to change code on a larger scale - but that would literally be reimplementing functionality/writing functionality from scratch.
Also "accidentally" producing the same code as someone else wouldn't be an issue, I think. I don't think code routines themselves are copyright-protected. I think it's just the source code itself (maybe also the exact compiled binary output in its entirety? Not sure). So just "randomly" having the same code as someone else isn't an issue per se, but if the code looks very similar and produces the exact same binary, it's more than obvious that this code wasn't really written from scratch and was likely stolen and modified.
Obviously, I'm no legal expert and everything I say could be wrong, but if just altering source code was enough to avoid its copryright protection, it would be a pretty worthless one in the first place and people would be stealing code left and right. In fact, from what I understand, modifying someone else's source code without their permission is in itself already illegal. That's why a lot of open source licenses explicitly grant their users permission to modify the source code. That's what I understand, at least.
Man, I'm genuinely impressed how quickly you're making progress on this thing! Sure, the interface is still very early and "clumsy", but a lot of the base functionality is already there. It might even be on par with the functionality of Lunar Magic 1.0 already, I don't know. It's definitely promising. I have only played around with it for a very short time, but what's here is already quite nice.
One small bug I've noticed: when you close the application via the X button, it doesn't bring up the "you have unsaved changes" warning, so you can potentially lose some work. Also - this one isn't necessarily a bug but more of a weird observation - the editor does seem to bring up the "unsaved changes" warning, even when there are no changes in the level. It seems that just clicking into a level is enough to detect a change. I wouldn't necessarily do it this way, but I'm assuming it's only a temporary solution until a proper undo/redo command list is implemented?
Hm, not sure how to best implement that. I guess I could compare the current state and previous state, but that'd be obviously easier with undo/redo buffers.
Yeah, that's how I implemented this in another tool I once wrote. The application simply stored its position into the command list whenever saving. Detecting unsaved changes was then as simple as checking if the current position was different from the last one stored.
I used to love playing Yu-Gi-Oh! ONLINE 2 on PC, but that game no longer exists. 😥
I guess it wasn't really objectively better than any other Yu-Gi-Oh! game that's around today. In fact, you could consider it a really expensive micro-transaction-based game. I'm just really nostalgic for it, because I played it in my careless teenage years and had so much fun with it. It gave me a feeling that no other Yu-Gi-Oh! game has captured since then.
I, on the other hand, played a lot of games, but few that made a lasting impression. I'm also not sure which games I've played 2020 and which ones I've played earlier. And then there's also remasters and stuff like that, which I've also played a couple this year, but am going to disregard here.
All of this considered, I think The Origami King might actually be my favorite game I've played so far this year. I wouldn't say it was an amazing game, but at the very least, it was incredibly entertaining and wild.
Also started playing the PC version of Horizon Zero Dawn a few days ago and am enjoying it a lot, but it's still too early for me to judge whether it's my favorite so far or not.
Forgot to respond to your last post, Counterfeit. Was trying not to type too much, due to my arm problems.
To give just a short summary of what happened since then, I got my vertical mouse and it's really helping my arms a lot (I think), although of course not magically fixing all issues I'm having, since the chair is still a problem. I've since made an appointment with a doctor for August 24. I'm planning to ask her for recommendations on what kind of chair to look out for (I've gotten a couple of recommendations, but just don't want to risk buying an unfitting one again). Also planning to ask her for an X-Ray, just in case. Additionally, I've talked a bit to my boss and he'll see if he can get my height-adjustable desk from work delivered to me somehow, since it helped so much with my back problems.
So that's more or less where I'm standing right now.
It barely matters, anyways. As long as it hasn't gone through extensive testing, it's usage won't be permitted anywhere in the world, and once it has gone through extensive testing, we'll know that it's safe to use.
I haven't really left the house since March, except to take out the trash and send a single letter, which really only got me a minor distance away from the house. That being said, I have a doctor's appointment on Monday, so I will get out of the house and into a train for the first time since then. I don't really want to, but I should not ignore my health.
I agree with imamelia on the "don't let Lunar Magic hold you back" part. Lunar Magic is currently the "standard" editor as far as SMW hacking goes, whereas your editor is still new and probably not widely used. This means if your editor at some point ends up being good and mature enough to be usable over (or in place of) Lunar Magic, then people switching from Lunar Magic to your editor will be more common than people switching from your editor to Luanr Magic. In other words: just having a one-way import feature should be more than enough.
I have been kinda lucky in this regard, because the home office protected me from my pollen allergy. It can get somewhat severe for me at times, but it seems like there's no pollen I'm allergic to near here (either that, or the house is somehow isolated against them really well). I guess the allergic reaction only happens on my way to work somewhere, and since I haven't gon there in forever, I haven't head any reactions this entire year. I think I usually tend to get them in late spring.
- I think Olly's reasoning for doing everything he did is kind of absurd. The thing is, how is it that he never read the message that was written on him? I feel like this plot point was just sort of interjected in as a reason for him to be a villain and there was no thought really put into it.
I think the reasoning there was that Olly couldn't actually the message on his body, because it was in a spot where he couldn't reach. I'm not 100% sure, but I think that was the implication, which is also why Olivia had to read the message to him in the end.
Anyways, I kinda liked Olly's motivation in the story, if only because they somehow tied the presence of so many Toads in the game into the story. I wouldn't say this magically made the abundance of Toads a good thing, but it at least helped a little. Made it feel less like a "yeah, we just con't care about what you want" and more like a "we know you're tired of Toads, but we can't change it, so we'll try to make the best out of it".
I swear, when I got to meet the Origami master for the first time in chapter 4 and it turned out to just be another Toad, I was so incredibly disappointed, my disappointment was immeasurable. I had hoped for at least SOMETHING new and mythical, and that would have been the perfect opportunity. But nah, just a Toad. And then you get to Shangri Spa - this mythical land of the gods - and what do you find there? Why of course, more Toads, what else? Ugh...
Anyways, having found out that the Origami master being a Toad at least served a purpose in the story retroactively made me dislike him a lot less. I wouldn't go so far as to claim that I liked him now, but... at least I can live with it now. Still think it's one of the lamest possible outcomes.
Well, anyways, I have completed the game for quite a while now, but never wrote my full opinion here, due to my arm pain back then. I will not go into all of that here (forgot most of what I had to say, anyways), so instead I will just say that my feelings from the previous posts mostly persisted until the end, those being that I generally think the game is pretty great, but has a few major downsides.
I do think the game's story was great. It was just moment after moment of epic stuff happening, almost non-stop. About the only chapter I didn't enjoy very much was chapter 4. Story-wise, there just wasn't a lot of stuff going on in there, and I'm not a huge fan of sea exploration in games (already wasn't into that in Wind Waker). Aside from that, I think the story progression was more or less great from beginning to end.
As for the battle system, unfortunately my mixed feelings persisted througout the entire game. If anything, they got even worse towards the end when the puzzles got more and more complex and I was less and less able to solve them, making me just constantly frustrated. And the puzzles aren't even my only problem with the battles, I also think they're incredible unbalanced. The battle system just lacks some maturity. Items feel incredibly useless in battles, I never ended up using them, and the tiered items were also kinda pointless, because until the very end of the game, all enemies could be killed either in one hit or in two. This means that really your only sensible choices were either using your basic attacks or using your strongest attacks. Everything inbetween was meaningless.
I mean, sure, you could make the point that the strongest attacks were more expensive, so you'd generally try to use the weakest attack that could just barely kill your enemies in a single turn. However, since throughout the entire game you can't even see the HP of enemies (really don't know what they were thinking there), you never know which attack to use, so you'll generally just go for either the strongest or the weakest one and avoid anything inbetween. It's not really like the expensiveness of these items matters, anyways, because coins are abundant in the game. I hate to say say it, but FPs as a gameplay mechanic just worked so much better. Having different attacks cost a different amount of FP at least incentivised you to use weaker attacks more often to conserve FP.
Generally, the only part of the battle system I really enjoyed were boss battles. I think the puzzle part just worked a lot better on them. All of them had unique arenas (unlike regular encounters, which had very little variation), and since most boss battles last for quite a while, failing a puzzle ones or twice doesn't feel as punishing. Boss battles also don't usually have just the one solution, but rather have multiple ones depending on what you want to achieve that turn. That, to me, made them more satisfying to solve than regular battles which usually had just one solution (with very few exceptions). I also liked how you could attack the bosses from different directions with different effects. I mean, generally speaking, most boss battles did end up having that one intended solution that you would eventually have to figure out because everything else would put you at a disadvantage, but at least they didn't always feel that way. Most of the time they felt like you really had multiple options, and even when you didn't figure out the intended solution, you could still usually try again on a later turn.
Anyways, I think I'll leave it at that for my general opinion on the game. I do still like TTYD more than The Origami King, but I'm sure it's still one of the top Paper Mario games. Well, I only really played three, so make of that what you will, but I'm sure it would still be among the best, even if I played Sticker Star and Color Splash.
As for my personal top list of chapters in the game:
1. Chapter 2: There was just so much going on here, the aesthetics were great, the entire samurai was a lot of fun with the boss section in particular being phenomenal, and the entire story surrounding Bobby was just definitely the highlight of the game.
2. Chapter 5: The entire castle section was amazing, the walk through the forest was really fun and exciting (that chain chomp got me more often than you'd like to believe), the Shy Guy quiz came out of nowhere and was really funny, and in general, I like this silly idea of a spa in the sky. This chapter also really made me appreciate Kamek as a character. Throughout the entire chapter, I was really rooting for them, lol. Still not a fan of the Toads here, but that's about the only thing I disliked about the chapter.
3. Chapter 3: I don't think the desert itself was super interesting. It was large and somewhat open, but there wasn't a lot of interesting stuff going on there. However, of course chapter 3 started with the absolute emotional climax of the entire story, which alone made this a memorable chapter, but then you also had that creepypasta-ish section on the cruise which was really cool and, my favorite part of this chapter, Snifit City, which was just such a cool place. I thing I already mentioned how much I like this place in a previous post. Honestly, I wouldn't have minded if the entire chapter had played out here.
4. Chapter 1: I liked the entire opening bit from the forest to Toad Town. It was really playful and full of surprises. Aside from that, not much going on here. Just your typical Mario RPG opening chapter, and the story has barely gotten started by this point.
5. Chapter 6: Not much to say about this. Had an interesting beginning and end. Inbetween that, it was pretty much just your typical end dungeon. I definitely think the end boss was pretty cool, though, for more than just one reason.
6. Chapter 4: As mentioned above, this was my low point of the game. I'd say chapter 4 was like the desert part of chapter 3, except bigger and more boring. It's clear the entire chapter was inspired by Wind Waker, but I already didn't enjoy Wind Waker in the first place, so this didn't do much for me. Sea travel at least wasn't tedious or anyhting like that, but generally speaking, there just wasn't a lot going on in this chapter. There was very little story here, which was a shame, since after all the story was what I enjoyed most about the game. I think I might have enjoyed this chapter more if the islands had been more diverse and if more stuff had played out on them.
As for me, three stories in particular come to mind. I'll let you decide which of them was the stupidest.
1. I once took a shit inside the shower. I'll leave the full details of the event up to your imagination, but to make it short, it was a combination of having diarrhea and losing a game of Russian roulette. Let's just say... the results weren't pleasent.
2. I once kicked the school bus after getting out of it, just for fun. I don't quite know why I did it (I mean, I was just a stupid child), but out of all the days I could have done that on, I probably shouldn't have picked the one where that very, very angry, intimidating, androgynous woman was our driver, because as soon as she saw it, she immediately came running out with her face turned red from anger, and I guess among the hundreds of scratches that were already on the bass, she noticed the one that was, allegdly, caused by me. You gotta realise how ridiculous this claim was. I was just an elementary school boy. I didn't possibly have the power to cause an actual scratch in the bus, plus, I wasn't even kicking it with a lot of force. Not to mention that, as I said, there were literally hundreds of scratches on the boss alrady. Nevertheless, this stupid thing I did got me into quite a bit of trouble, and in the end, my parents ended up having to pay around 500€ in damages. Not necessarily a neck-breaking amount, but it sure didn't make them very happy.
3. My childhood friend once accidentally burned a CD with some porn on it for me. He didn't even know it was there. I just wanted a CD with emulators and ROMs, but his brother's friend (or someone like that) snuck a ton of porn into the emulation folder and made it hidden, so my friend burned it onto the CD for me without even knowing it. The thing about hidden folders is that they don't maintain their hidden status once burned to a CD (or at least, the folder in this case didn't), so on my own PC at home, I actually stumbled over the porn folder immediately. Well, anyways, the stupid thing that I did was that instead of getting rid of it as quickly as possible, I copied all of the files onto our PC somewhere and kept looking at them occasionally, and eventually, my brother found out via Irfan View's "recent files". This ended up not only getting myself, but also my friend in big, big trouble. You gotta know, I grew up in a srictly Christian household, so of course it did. I think I wasn't even in puberty yet. I don't remember everything that was there, but some of the things I do remember were hentai (Dragon Ball, Sailor Moon and possible some others) and some deep fakes of a German celebrity (of course at that time, I didn't even know what that was and just thought it was actually her). From what I understand, the things you consume as a child strongly influence what you feel attracted to as an adult. I don't know if that's true, but if it is, then this event probably contributed a large amount in shaping my sexuality today.
Oh yeah, I did the same thing once as a child. Except the apple was a marble, the toilet was my throat and I also didn't flush it, but rather swallowed it.
Yeah, it got stuck in my throat and I could have suffocated. Luckily I didn't, because eventually it got unstuck and I swallowed it entirely. Don't know what happened to it afterwards, but it's save to assume I pooped it out eventually.
Or, who knows, maybe I didn't and it's still somewhere in my body after all those years. That would be unsettling.
Doing fine. I miss just going outside, and as mentioned before, Home Office isn't doing my body well, but that aside, I'm doing pretty good.
Some time ago I've started streaming Chrono Trigger for my friends, and it's been pretty fun. Using an applicaton called Parsec, which has a really low latency and in theory even lets you play offline co-op games via the internet (though we haven't tried that yet). The low-latency aspect was especially important to me, because originally I used YouTube for streaming, but it was annoying when I had to wait a couple of seconds before I could hear my friends' reactions to my current progress. Would have just used Discord, but for some reason, Discord streaming and Chrono Trigger do not play well together. The game will just crash randomly after a couple of seconds. Also both YouTube and Discord had the same problem of not showing any of the game's video cutscenes. They simply appeared as black. Parsec doesn't have this problem, it just shows everything exactly as it is on your screen (just with some slightly uglier colors). So yeah, if you ever want to stream gameplay to your friend or play co-op games with them, give Parsec a try.