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Posts by Nikku4211
Nikku4211's Profile - Posts by Nikku4211
Pages: « 1 2 3 4 »
I make keygen music in OpenMPT.

Here's one of them:
The Oxide

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SoundCloud

My work not in progress hack Kubakku.

I am Nikku4211, or Nikku is fine.

I usually come here to search for some cool SMW hacks.

I registered here so that I can get some feedback on my levels.

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My work not in progress hack Kubakku.

(restricted)
I am trying to make an SMW hack. It's just going to be vanilla for now. I've only made 1 level.
I am new to SMW hacking, so please give me constructive criticism.

Here's some pics to prove it's happening:


BPS file.

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My work not in progress hack Kubakku.

Looks awesome. Can't wait to see how this game will progress.

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My work not in progress hack Kubakku.

EDIT: There used to be a video here, but Streamable deleted it. It was low quality and captured from a physical SNES.

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My work not in progress hack Kubakku.

I mostly just want something that makes custom sprite programming easier to learn and do. I've never made a custom sprite before, and looking at the situation now, I don't want to make one at this time, so I hope GIEPY will make spriting better.

I don't know if I want to participate in making GIEPY the new standard. There are pros and cons, but I can't decide which outweighs which. The lack of a CFG editor really makes me less sure.

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My work not in progress hack Kubakku.

And Nikku is back!

goodmorning: 7.3/10
- The samples are really awesome, especially for Super Famicom standards. This isn't my kind of song, though, but it does sound solid enough to count as a recommendation.

Gotham City Cathedral: 7.3/10
- I never thought this would be enjoyable at all, until I was blown away by the strings. It's a shame that SMW samples were still majorly used here. SMW drums hold this down from anything more than 7 out of 10. At least the original melody from the NES game is still awesome enough as well as the suitable echo effect.

k64boss: 7.8/10
- Sounds nicely tempting and the fast tempo is great. The Kirby Super Star samples fit perfectly for the Kirby feel. Any criticisms I would have about the style would apply to SNES Kirby music in general, though there's not too many criticisms.

mansion1: 8.5/10
- I really like the atmosphere. That alone gives an automatic +1 because I haven't heard many songs with this feel in SNES music before, though this is a port of PS1 music. The closest SNES music usually gets to being spooky is cartoonish Boo-type music, which I do not enjoy at all. Aside from the atmosphere, I love these samples. I like the echo effect here, too, which is essential to this song's feel, and a pretty good usage of an SPC700 feature.

operation: 5.8/10
- The song itself is solid, since it preserves the original melody fine. While I do like that there are custom samples here, I don't like the new samples themselves. I don't like that 'saw' and 'square' sample that sounds like it was taken from a PCM Roland keyboard.

prepared_improvisation: 8/10
- Some of the samples are really awesome. Especially the drum and piano samples(when the piano isn't on a high note). This song is very fast. I don't like the brass samples, though. I don't know, it's just that SNES brass samples sound too cheesy, and not in a good way. The melodies and harmonies are like jazz. I don't really care for jazz as a genre, but it was really interesting to hear this kind of music on the SNES.

Shifu_Robot: 4.6/10
- While it sounds kind of cool to hear regular square samples in the SNES music, and the percussion samples are cool, I can't give too much praise. The cymbals are too distracting. The tune of the square samples is good, don't get me wrong, but they don't have much mixing to them, though this was likely made in MML, so I can understand why. The bass just sounds like typical early SNES music.

TT: 4.3/10
- Sounds like a typical Square SNES game, which is fitting since Paper Mario's an RPG. Unfortunately, I don't really like Square SNES town music that much, though I can say that it fits the peaceful but quirky feel good. I would take this over the regular unsampled Toad Town port any day, though.

zmm-final: 9/10
- Wow. I really like this. The accuracy almost made me cry. I love ambient music like this. The original song was in my childhood, since Majora's Mask is the only Zelda game on the N64 I've played, and I sucked at it when I was very young. The samples are mind-blowingly awesome. Telling the truth, the original song's coolness factored in my rating, but aside from that, fitting the N64 samples into the SPC700 plus the hardware echo effect (not only that it's there, but that it feels different from most other SNES echoes, the delay being longer) plus good usage of stereo amounts to something hard to compare with the also-mind-bogglingly-awesome Resident Evil port.

I apologise if any of my scores are a little bit unfair. I'm new to rating here, and my standards for SMW custom music are a bit too high.

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My work not in progress hack Kubakku.

aquaillusion: 6.5/10
I like that there are custom samples in here, but gosh dang is that lead so ear-bleeding. The drums are not bad. The bass is a bit lacking, but not the worst thing. I've never heard the original song, though, so some of my criticisms may apply to that as well.

KalosPowerPlant: 7.8/10
These chords are cool. I like the drums in here for their uniqueness, and the rhythm is pretty good anyway. The lead strings are just meh. The synth bass sounds cool. I don't really care about the flute that much. This gives off a cool feeling.

niceday: 5.1/10
I don't really like jazz-esque things. Sounds okay. I don't really know what to think of this. I guess I can see a solid rhythm and solid melody, but it doesn't change my preference.

SNESDEMO: 8.3/10
The drums are really cool for SMW custom music, if not SNES music in general. I really like the echo, too. The synths are really awesome, too. The brass, though, it's not good. The bell-esque instruments are still kind of cool.

zozo: 6.6/10
This is definitely a Final Fantasy track. The feel is mysteriously mischevious, I guess. The rain-esque sound is good, and the echo. I just don't really care about Final Fantasy's music that much.

zzz: 7/10
Is this some animu crap? Jokes aside, this does sound above-average. I don't like the SMW instruments, though. The bells are a nice touch, though. The chords do fit as well. I never really cared about My Ordinary Life(Nichijou), however. The melodies sound like they could be in a Radix keygen song, which means that they are good, though not my type.

Anyways, I hope my scores aren't too unfair.

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My work not in progress hack Kubakku.

basement: 2.3/10
A very short loop. It's interesting that someone decided to remix music from A Nightmare On Elm Street for the Famicom, but that's all I can say.

mole: 6.4/10
I like the use of noise and echo. Although I don't like the SMW instruments, because they don't really sound good by themselves. The pitch bends are surprisingly present on an MML song though, and that's cool.

sky: 7.2/10
Good use of noise here, though the SMW drums don't sound good. I've never heard a good use for SMW's drums, as they always sound too weak. The backing does sound nice, as well as the lead, both of which are a surprising good way to use SMW instruments. The echo is meh, though.

stages46: 6.6/10
It is kind of rare to see the rock genre in SMW custom music. The drums here don't sound the best aside from the kick, though I still love the noise cymbal/hi-hats here. I wouldn't be surprised if the kick was just a pitch bend, though. The pitch bends are cool. It's a shame that SMW's electric guitar is still used, though as well as a bunch of other SMW instruments. It sounds somewhat like GBA music, though. Overall, above average, though not there yet.

thewindcanbestill: 7.8/10
This mellow track is a bit good. Almost sounds like it can be in Minecraft. If most of the strings aren't custom samples, then that's a surprisingly good use of SMW's violin. If they are, then they are good custom samples.

viridian: 5/10
I don't really like elevator-style music. But for the genre, this sounds okay. The echo adds to the feel. I guess SMW drums fit mellow muzak music, though I don't like that genre. I know this is a Pokemon remix, but this song reminds me of that Go!Animate stock music.

wintervacation: 6.5/10
Meh. This rhythm is not bad, but the SMW instruments still don't sound good, drums included. I don't have much to say about this one.

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My work not in progress hack Kubakku.

My request: Joule and Malmen - Tease Or Please

Sampled.

There's no MIDI, but here's the XM as a base.

You'll need something like OpenMPT or MilkyTracker to open this one.

Platform: ModArchive

EDIT: I also prefer you try to use the original's samples. You're going to need to use SNESBRR, though.

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My work not in progress hack Kubakku.

Being very much a tracker person(So much of a tracker person, in fact, that I hate using MML and personally find it harder to use), here are my questions:

- Does it support pattern looping?
- Is pattern delay supported?
- Can I use CXX to jump to a specific row?
- Are panning envelopes supported?
- On an instrument with a sample tuned to C-5, what's the highest note supported?
- Are channel volumes and the Mxx command supported?
- I can safely assume filters are not supported, right?

Sorry if it's a lot of questions, but I really am curious since trackers are the main program I use to make music in.

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My work not in progress hack Kubakku.

Do you know what IT effects you don't plan to support?

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My work not in progress hack Kubakku.

27 July we back, baby!

adon: 9.2/10
These guitar samples are impressive, especially for SMW custom music. These drums samples are also very cool. I like the backing and melodies, and this chord progression is powerful. A shame it's a bit short, since the SPC loops it another time before ending by default in AddMusicK. Instant 9 out of 10.

Dragon Saber: 5.7/10
It's back to SMW instruments. I like how the noise is used sometimes, but as I've made clear previously, I hate SMW's instruments, especially drums. Never heard of the original game(apparently 'Dragon Saber: After Story of Dragon Spirit', the name doesn't appear to fit), or the original song. It sounds like typical fantasy fare, nothing much for me.

fightingthunder: 5.8/10
This song uses custom samples, but it sounds like a typical SNES game you would find in stores. That may be a good thing for SMW custom music to sound like a different game. Still don't like the SMW drums here. Again, I've never heard of the original game or song, but this doesn't sound good, nor is it crap. It is kind of action-y.

flaptowardsthehope: 7.8/10
Sounds much better. Custom drums this time, and they fit. Still sounds like a commercial SNES game, but a better one. This is based on Raiden 2, another game in the same series, I still never heard the original, or of the original game. I think the music box-y instrument is a nice touch. The instruments are good. Overall, good song, and pretty action-y.

kaiko: 5.1/10
This sounds like old SMW custom music, the kind you'd hear from a hack from 2009. That's not really a good thing. This one appears to be a custom song. The melody sounds a bit mischievous, like one of those stealth games that is a bit cartoony/comedic at time. It's short, and not that good, either. The SPC loops it more than twice.

rough: 7/10
Kind of relaxing. Sometimes, it sounds like a different SNES game, like one in stores. I still don't like the SMW lead instruments. I'm not a big fan of the melodies here. I don't thing the electric guitar fits, SMW instrument or not. I appreciate the chord work, though I don't like it.

stage9: 7.6/10
Some samples are high-quality. Sounds like the baby of a Street Fighter Alpha type of song, and OutRun's Magical Sound Shower, and it might sound a bit action-y, but I don't like the beach feel to it. The drums are high-fidelity for the SNES, but I just don't like them out of preference. I'm sorry if preference is unfair, but these are my scores, so I do whatever I want.

Anyways, I hope my scores aren't so unfair as a whole.

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My work not in progress hack Kubakku.

Originally posted by Torchkas
Originally posted by nobody1089
If I find a way to transform a sample into a series of single-cycle loops, then change the sample's loop point at 30fps (to compress voice), would the resulting waveform be legal? It is effectively a slightly shuffled series of single cycles with identical timbre as the original sample, but using around 1/10th the space (allowing for better treble reproduction than most snes vocals).

I really don't think this should be allowed since it's basically the equivalent of vocaloid.


I think it should because it technically uses only portions of the original waveform of the human voice. I mean, you'd definitely be allowed to cut a human voice sample into 2 anyway.

I mean, if you want to be very technical, a plain recording of a human voice is not a human voice itself, but that would disqualify everything, wouldn't it?

And before anyone tells me I'm just looking for loopholes, the biggest reason people would do something like this is because ARAM is a bitch. You would usually only get, like, 20-something kilobytes of space for samples due to globals and things like that.

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My work not in progress hack Kubakku.

Originally posted by Torchkas
The entire point is to work with the limitations you have. It is a loophole.

Vocaloid is also just a recording of a human voice, but looped.


And I feel like that should be a valid way to work with the limitations you have. Vocaloid is kind of a grey area, to be honest, but I think just looping human voices is too simple to be considered synthesis.

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My work not in progress hack Kubakku.

Joule and Malmen - Tease Or Please
Port.

There's no MIDI, but here's the XM as a base.
You'll need something like OpenMPT or MilkyTracker to open this one.

I prefer to have this port using samples from the original XM. It's fine if some samples are fused together to make chord samples, or if some are downsampled(or upsampled).

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My work not in progress hack Kubakku.

I'm leaving. Bye.

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My work not in progress hack Kubakku.

I suggest that we have an on-site SPC player so that we can listen to custom music submissions without having to download them and get disappointed.

It's something I think would be really useful, and it is difficult to make one from scratch, but there are some Javascript SPC players in the internet.

Some SPC Javascript players:
Exhibit A

Exhibit B

There's even one posted into this site's forums, though it's a bit old, I suggest you look into it.

On the other hand, it might be difficult to implement a system that grabs SPCs from submissions, which are expected to be in .zip. And aside from coding it officially onto the site, there might be issues with licencing and other things like that.
And listening to submissions before downloading might be considered a minor convenience.

In any case, I apologise if I've wasted your time.

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My work not in progress hack Kubakku.

Alright thanks, although all SPCs are (supposed to be) 64.5 Kb.

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My work not in progress hack Kubakku.

Pages: « 1 2 3 4 »
Nikku4211's Profile - Posts by Nikku4211

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