C3 Voting has ended! Stay tuned for the results (and Mr. Switchy's fate...)
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Posts by Doctor No
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To help people finish the details of their submissions, and to let people get inspired by C3, we're extending the deadline for submissions through the END OF C3. You will now have until Noon EDT Tuesday, July 7 to send in your submission for the SMWC marathon at the above link or contact one of the PR staff with your proposal.

I'm not a doctor.

Russ' Misc. Hacking Thread but it's only about SMB3

RussianMan puts custom sprites in SMB3. That is all.

I'm not a doctor.

3:23 p.m. CDT 9/17: Baserom edited to v1.1 - L/R Scrolling disabled
4:43 p.m. CDT 9/17: Baserom edited to v1.2 - Major SA-1 compatibility fixes
4:55 p.m. CDT 9/18" Baserom edited to v1.3 - P-balloon SA-1 compatibility issue with SNES9x fix


72hoKAIZO #1 - The Fundamentals

Let's try something new.

Starting *now*, you have 72 hours to make and submit a Kaizo: Light level. You may have heard of these "24hoSMW" contests that happen around these parts. Well, it's like that, only there's more time to create, and with more munchers.


All good things should start with a solid foundation. For the first 72hoK, we want to see what you can do with just Lunar Magic, some quality of life patches, three days and your imagination.

72hoKAIZO #1 Baserom v1.3 - SA-1, Instant Retry, QoL Fixes

All contest levels should be made using this baserom - it has had the SA-1 Pack and instant retry/multi-midway applied, as well as various QoL patches and a shared Map16. That's it.

Here are said quality of life patches:
coinsfx fix
feather fix
cape turnaround fix
line guide act fix
pbalooncloud fix
double spin on sprites death fix
time up fix
walljump fix
framerule patch
throw direction consistency fix
L/R scrolling disabled

Don't forget to set the sprite header if you want to enable the More Sprites patch!


Here's the breakdown:

Level Design: 35 (Is your level well constructed as a kaizo: light level? Is it both challenging and rewarding to play?)
Creativity: 15 (How well did you use the resources in the baserom to create a unique experience? Did the level create new setups or use existing setups in a unique way?)
Aesthetics: 10 (Does the level look and feel complete? Are the graphics and music complementary or detrimental to the overall experience?)

** A 1-point penalty will be assessed for identifying yourself as the author within your submission**

3 judges (no spoilers until after all submissions are in) will score all levels. Highest average score wins - we aren't doing the KLDC style of throwing out high and low scores this time.


- No working with partners
- Level must be beatable within 500 in-game seconds
- Level must be compatible with bsnes v115 or SNES9x v1.6
- No more than one exit

Things you can do:
- Use custom palettes
- Use Exanimation
- Use custom music
- Mix tilesets
- Recolor tiles
- Merge tiles
- Edit Map16 pages (we're not planning to collab this)
- Flip and rotate tiles
- Graphically speaking, anything you can do in VLDC 12, you can do here
- Adjust the multiple midway settings

Things you can't do:
- Add external graphics or edit the original GFX files
- Add or alter ASM patches beyond multiple midways
- Use 8x8 editor to change graphics
- Modify vanilla Map16 pages (0, 1, 5, 80, 81)
- Turn off infinite lives

Instant DQs:
- Posting a ROM, an .ips patch, or a corrupt patch
- Submitting a level that is not compatible with either bsnes v115 or SNES9x v1.6
- Submitting a level that isn't Kaizo: Light
- Submitting a existing level from a prior hack or contest
- Not using the baserom
- Including content within the level that violates the rules of SMWCentral
- Wasting the judges' time with a low-effort or troll entry


The top 3-scoring level creators will receive super special trophies, as well as the greatest prize of all: free stuff from the SMWC Free Stuff List!


LEVELS ENTRIES GO IN THIS THREAD. If you want to update your submission, simply edit your post. Off-topic and double posts will be deleted without notice. If you want to discuss the contest, use the discussion thread instead.

Submissions will be accepted for the next 72 hours, starting now and ending on Sunday, September 20 at 4 p.m. EDT, 1 p.m. PDT, 8 p.m. UTC, and so on.

Good luck, have fun, don't panic, and happy creating!

I'm not a doctor.

Talk amongst yourselves here about the contest. There are also Discord channels if you're feeling spicy and want to show off.

I'm not a doctor.

Originally posted by MiniMawile303
Why isn't L/R scrolling patched out?

It totally was patched out from the beginning and not patched out after realizing we all forgot to think about it before going live.

Originally posted by MiniMawile303
If it is, then why isn't it listed?

No clue what you're talking about, it's clearly right there at the bottom of the list where it's been the whole time and wasn't added in after realizing we forgot something.

I'm not a doctor.

Originally posted by le4che
I used a cape feather and it hardlocked my game, why is that exactly

This should be fixed in version 1.2 of the patch.

I'm not a doctor.

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Doctor No's Profile - Posts by Doctor No

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