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Posts by JetWing34
JetWing34's Profile - Posts by JetWing34
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Hello everyone. My name is JetWing34. As many of you who know me, I was a so-called Super Mario Flash player until some time last year, I was kicked from Level Palace for violating multiple infractions.

The main reasons for actually joining SMW Central are because I'm a terrific critic and judge for hacks in the works, and I love playing everyone's creations.

About JetWing34:

Had been playing Mario video games since 2001 (I was nine years old at the time). The real inspiration for actually playing ROM hacks came in the dinosaur ages of YouTube when I watched Raocow play Super Mario Infinity. I have been an on and off SMW Hack player quite some time.

I figured 2018 would be a wonderful year for myself to actually join in with the big boys of Mario gaming.
Green Jerry:

These screenshots you've posted are pretty good. My question about screenshots 3 and 6 is, are they in one same level? I understand the cave tiling looks identical, but I don't know if the background changed. I can tell the difference that the pipe colors on the two screenshots are different.

Screenshots 4 and 5 need to be fixed for the following reasons:

1 - Both screenshots have the pink treetops covering the life counter, star points, reserve power-up box, timer, coin counter, and the scoreboard.
2 - Screenshot 4 has some sort of cut-off with the pink treetop on the top right corner of the snapshot.

I highly suggest fixing what I pointed out in your screenshots.
About the Podzol Path level, what's up with the terrain with the third screenshot? It seems though the grass tiling was there, and then it turned to brown grass.
That I will have to agree with BreadGuy. Rather a great work of art when it comes to the consistency of the hack. Judging from the screenshots, I think it will be a great hack, if not THE greatest hack.
Okay, Gamma V. Judging from all of the photos that you have posted on the Cola Ruins 8 level, they look very good.

Photo 1 - Loved the turn block shenanigans with the buzzy beetles. Whenever you try to activate the blocks to turn, it turns out that the beetles burst out of it.

Photo 2 - Charging Chucks through turning blocks are amazing obstacles and are useful enemies to try to defeat. Remember, too many chucks MIGHT cause the level to lag.

Photo 3 - Good job with the expanding block over the lava. I honestly think the hammer bro should be a great fit. Question is, does it drop down onto the lower row of turn blocks? If not, try placing the hammer bro on that row of turn blocks.

Photo 4 - This is an excellent idea with the comment posted under the photo about the shells collecting A-coins. I haven't really realized the entire thread until now, so that's a great idea making the shells fly across the level to grab A-coins. It might reflect on how well gameplay can be.

Keep it up, Gamma V!
I saw that you're working steadily on your hack!

Looking at the screenshots you took, the map for World 2 looks great. There were no flaws at all for this map, and therefore it had a nice, clean design.

World 2-1, the first screenshot featured some question blocks, but the top ones should probably be removed. My reason for this is because it will allow more room to be made for Mario to actually jump/spin jump over the pipe with a green piranha plant. Another reason is to avoid excessive question blocks.

World 2-2, the first screenshot question - It's a great level design with two pipes and above them, a chargin' chuck punting footballs. My real question with the dragon coin after collecting it is, are there hidden blocks above it so that way you're not stuck?

World 2-3, I love the design of the level for both screenshots! Excellent level design and I also love the green magikoopa!

As far as the rest of the screenshots go, the levels are amazing. Keep it up!

I watched the World 3 level on YouTube. Looks like it would be an excellent opportunity to achieve more 1-ups! I also watched the World 5 level. My question is - What do the red switches at 0:26 do?
I currently use a Logitech F310 gamepad. It features the controls you'd normally use for a Super Nintendo.

My right side button layout is the same as the Super Nintendo (A/B on the bottom, X/Y on the top). There are also the Start and Select buttons on the middle of the joypad. There are also PlayStation-like analog sticks if you don't want to use the directional buttons. I use the left and right bumper buttons for camera angle for SMW hacks. The left trigger I personally use for setting save states, and the right trigger I use for loading save states.

I believe I picked it up for a reasonable price. It's not overly expensive for a USB PC gamepad.
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JetWing34's Profile - Posts by JetWing34

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