Banner
Views: 762,827,110
Time:
23 users online: BootaNoBijuu, Carld923, ECS.98, FerpyMcFrosting, GreenLightningx6, Hayashi Neru, JbrownFroggie, jona255, l30n4rd0, lx5, minity_, Mr. MS,  Pinci, rmacasal, Romano338,  Shiny Ninetales, slakkmichael, Tamaki, Tattletale,  tcdw, VoxelRoguery, Yung Gotenks, yupilongas - Guests: 62 - Bots: 239Users: 40,104 (1,942 active)
Latest: megajazz
SMWC3 Content Spotlight
Thomas's "Mode 7 Levels"!
Not logged in.
Posts by The Hacking Yoshi
The Hacking Yoshi's Profile - Posts by The Hacking Yoshi
Pages: « 1 2 3 4 »
(restricted)
I have a problem in my hack with donut lift block include in pixi. When i jump on it all its fine but when I walk on it or jump right after jumping on the game freeze or crash. Will you know why this happens?


Excuse me for the bad translation ...


Yes I have reinserted and erased but it do the same thing.
And i have not used a block patch.


LUNAR MAGIC 3.0 EXIST???


I have not used it.


Ok i did not have pixi 1.2.6, now the block works.


How i can change the pixelisation effect for a fade? #tb{:?}


How could I add an animation to mario? (A 3rd animations for small mario as in SMA2)


Ok but can not ADD an animation on mario with that.



You can with this https://www.smwcentral.net/?p=section&a=details&id=5680


It's better to use Blockcreator
https://www.smwcentral.net/?p=section&a=details&id=19270
or code the block yourself to do that.


(Yes this name is very simple)

Here is my entry for the Vldc;





Video;




Originally posted by Plasmodium00
First and foremost, you need to make a post in the submissions thread for your level to be counted.

- Something about the inverted question blocks is kinda confusing and rough on the eyes.
- I would remove the singular upside down floating munchers. A lot of the time they aren't a threat and just look strange.
- 0:21 unnecessary rotated turn blocks which turn to normal when hit.
- 2:05 is this arrow pointing left for any specific reason?
- The purple lava could be toned down a bit, or changed to a more realistic color scheme.
- I really don't think the second section needs to be dark. It looks like it's good enough without it.
- My biggest problem is that the level is WAY too long. In the video you nearly ran out of time so you can imagine that someone running it the first time probably will. You need to make sure you can beat your own level with at least 200 mtu's on the clock. I mean heck you only had 37 seconds left.

EDIT: Since you just put the level on the submission I'm assuming you won't be making changes or shortening the level so GG.


I changed the time for 500, otherwise all the things you said (except lava) are for the level theme and I will not change them.


Originally posted by MaiK
I am not sure but I also think that the Goal Arrow Sign was "redrawn" since the little bushes has been erased.


The bushes are 8x8 tiles, and the sign is already in the 3rd page of the map 16 in the baserom.


I have this error;

when inserting this music;https://www.smwcentral.net/?p=section&a=details&id=18491


Originally posted by Fullcannon
Try to reduce the echo value $F1 and then it should work.

Here?
Code
$EF $FF $3C $3C
$F1 $04 $50 $01


I want to insert the bob-bomb sprite from here but I have this error;


The sprite has no interaction with Mario!


Try to change the level mode to 02.


Pages: « 1 2 3 4 »
The Hacking Yoshi's Profile - Posts by The Hacking Yoshi

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 20

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented