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Posts by goodandwickeddeity
goodandwickeddeity's Profile - Posts by goodandwickeddeity
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I would like a Xkas file that makes Luigi jump higher, have slippery movement, and a enlarged hitbox. Also, try to make his slippery movement stackable with slippery levels. Thanks.

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Originally posted by Mario hacker !
How to I use Addmusic revX ?
I clicked and dragged my ROM to the tool I press S
To show what happens, I press X,
Then it says "'C documents is not recginize as an oprable or vaild applaction." But any way I look for a new txt. file.But I don't find a new txt. file, ini. file or a msc. file to paste my music in.
What did I do wrong ?

I've had this same problem as well. The rom I'm using is clean and has 1MB of data. I'm sorry for reposting a problem, but I need Custom Music before I distribute my demo.

To Ghost_Sigma: You open to blocktool, and go to Edit Block data. Where it says ASM file name, Put the name with the ASM extension. Don't forget to change the offsets. (Don't quote me on this, I'm a noob and I'm using the latest Blocktool.)

EDIT: The same problem is happening for revXkas.

It says exactly. 'C\Documents' is not recognized as an internal or external command, operable program or batch file.

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(restricted)
Ok, I have one thing that I want.

Super Mario Bros World 1-1. Just the original rhythm and sound, but I want it backward. I'm making a mirrored classic level. So, this would be perfect. I can't get you a MIDI of it backward, but I'm you can try to reverse the original MIDI.

http://www.vgmusic.com/music/console/nintendo/nes/Smbtheme.mid

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I have a problem with one song. Its one of the songs that hasn't been moderated. It does that error on line 3. I checked for Commas and used the ASDR command. Its the Yoshi's cookie - Battle Theme C. Its on the site. If you can, check and see whats the problem, becuase I have no experiance with custom music. Thank you guys.

EDIT: I'm using Carol's Addmusic. The new one on this site.

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The name kinda sucks, so I'll take suggestions.

This is my first hack, and it is pretty difficult. It is not unfair though. Anyway, at the moment, it has 6 levels. 1 of those is a Star Road level. The game only has 6 world including the Star Road and Special world.

Story

Cheph, one of Mario's cousin, has a dream of becoming a great cook, but he needs to learn from the best, so he has to venture to the Legendary Dojo hidden in the snow of the cave. When he gets there, it turns out that Yoshi, the Master Cook, was taken by Bowser, the leader of a group of chefs named the Kooking Koopas. So he has to go save Yoshi, but there seems to be another force at work other than the evil plannings of the Koopas...

The hack includes Custom music, Custom Sprites, a few small ASM hacks, and very little GFX. I'll insert Custom Blocks soon.

Graphics are pretty much unchanged. Cheph is just Mario with a pallete change. I really suck at changing graphics. Yoshi was changed to Parlor. The graphic for Parlor were made by Nimbus Cloud.

Here are a few Screenshots.


















I used savestates in the photos. I was in a hurry.

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The white actually is supposed to look like an apron.

The boos...well...thats in the original game. You're right though, it doesn't look right.

The Pink square is the fence, but the black background makes the pink square look empty.

The platform looks fine to me. I might tone it down a bit though.

Thanks for the critism though!

EDIT: I forgot to mention. The right platform is covered by lava.

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...Oh. That's the star...its a cake. I was bored one day and started making some graphics for power ups.

The Fire Flower is a Thunder Apple.
The mushroom is still a mushroom
The feather is bubblegum.
The star is cake.

I decided to do my graphics AFTER I finish everything else. I just did that for fun.

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I plan on entering, I have 6 submaps done. Is it ok if their for my hack I haven't released?

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I've been trying to tone down some of the difficulty, but I've been designing it like that from Day One, so if anyone thinks its too hard, I'll make an easier version for them, but I'll be posting stuff for the current version.

I'm also thinking of totally remaking 1-2. (Its a cave with a low time limit and a flying yoshi section thats a pain in the...yeah.)

I was thinking if a beachish level.

I also have a video of my first castle. It seemed like the best level to showcase. Tell me if it is too difficult. I'm always open to suggestions.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FdGc3KkGNvo&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FdGc3KkGNvo&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Bad Quality.

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Originally posted by yoshifan4
http://mario.ellize.com/up/src/smw_3211
Brutal Mario New
I can't pass the boss after the weird dragon at the start of the game...

Pretty much, the robot thing will shoot 4 lightnings at you that take your green away. You have to make him get hit by it as well and collect the green to to be able to hurt him. Not that hard, just overly complicated if you can't read Japanese.

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I think you should change Luigi's Graphics if you plan to have Luigi alot in the game. If it was just an option to use him, I would understand. Also, I suggest the One Player only patch. That way you don't have the problem of having 2 Luigis. (Which would be awkward and might cause a time paradox.)

Great work btw.

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That happens when you go past 16 screens on the editor with layer 3 tides. Just shorten your level or seperate it.

I really don't have anything to say since there are no videos or screenshots with actual gameplay in it. So, I hope you get around to making your levels.

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Going through some changes right now. I refrained myself from making levels with Muncher plants on the first world. Remade level 2. Remaking level 3. And I might edit some parts of the castle. Another video might come soon.

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-I really can't edit it without ruining it. I'll try once more though.

-The castle is not using the Layer 2 anymore. After I took it out, it didn't really change the the level. I'm also reworking that level.
(When I make a level, I make them out of trial and error.)

-I don't see a problem on the OW. I have moved the fortress, so its not built in to the side of the cliff though.

-Thanks. The castle will be changed. Mostly the first part with the bouncy footballs.

-I plan to have music for almost every level in this hack. So, look forward to that.

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Its a deserted soup kitchen that was taken over by that evil Larry Koopa. This is a ruined soup kitchen. I think the song works.

The castle will be remade in some parts.

I might lower the volume of the P-Switch. That might help.

Thanks for the comment.

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Actually, I've seen a patch for reverse switch blocks. It included other stuff as well. Problem is, its on Mario Ellize. I forget which one it was. If you look hard enough I'm sure you could find it.

EDIT: I looked for it myself and I couldn't find it. Sorry.

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About the castle.

-Can the player leave the castle if they don't have the Yellow Palace passed? You don't want to make the player kill themself if they haven't.

-Make the second part of the castle less platformy. Platforming can be fun, but you have to have enemies in there or it will be boring after 2 seconds.

-The turn blocks and the shell cause cutoffness.

-Don't make the player depend on invisible coin blocks.

-Raise the pipe up one tile. It really looks unfair with where it is right now.

CONCLUSION - I really think you should play some of the Featured Hacks here. It seems like you don't have a grasp for what a good level is. No offense, but your castle should be completly remade.

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Yeah, Double Post.

The hack is almost ready for a demo. One last short video before I upload it.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QnRz3kosoIo&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QnRz3kosoIo&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

I changed Cheph's Pallete. He wears a light tan apron now. Thought that would be more eye soothing. The castle is completely remade. As well as the ghost level. Just gotta change some level names, messages, and clean up the graphics.

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Remember when I said I was gonna add Custom Blocks? Well, I can't. Just tried. Crashed my rom. It removed ALL sprites from every level and made every jump was a wall jump. :/

This really put me back on some of my levels. I wanted to use quite a few custom blocks for the swamp part of the forest world. So, yeah. No custom blocks unless I find a way to fix this.

Also, the rollback pulled my hack of the site. I will put it back up soon.

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goodandwickeddeity's Profile - Posts by goodandwickeddeity