Language…
16 users online:  AmperSam, autisticsceptile1993, CharlieUltra, Courage2006, CroNo, DanMario24YT, GamesInTweed, GRIMMKIN, HobbesSMW, Metal-Yoshi94, MorrieTheMagpie, Nayfal, rafaelfutbal, TheOrangeToad, Tulip Time Scholarship Games, underway - Guests: 293 - Bots: 353
Users: 64,795 (2,370 active)
Latest user: mathew

Posts by crm0622

crm0622's Profile → Posts

Thanks, natanmv! :) (Also late reply!)
Actually, I fixed problems you mentioned after I finished recording of stage 1. :P
Anyway, here's stage 2 preview!
Thanks, Katerpie! (Way too late reply! :P)
Anyway, I finished stage 2!
Featuring shell acrobatics + puzzles!
Hello! I'm making entirely new kaizo hack based off previous hack.
This hack have different direction when you compare my previous hack.

First, trolls (ex. invisible coin blocks etc...) do not exist.
Second, this hack will have short length than previous hack (currently plan : 5 exits total.)
Third, featuring trick-only level designs (some exception can apply tho.)

Anyway, here's file! (featuring 5 exits total.)
(Keep in mind this hack actually intended for expert kaizo players.)
Is there way to getting out from section banned state?
Sorry if this place is wrong place to ask.
Just curious.
Oh, alright!
But the problem is I can't even try to submit my new hack which is entirely new unlike my previous attempts... (even my new hack's resources and OW is based off my previous hack, but aside from that it's entirely different actually!)
Please... I don't want to get section banned forever just because my previous attempts ;-;
Here's demo version of my hack if you want play two stages for some reason.
KE(Demo).zip

(Keep in mind this hack intended for expert kaizo players! Anyway, good luck! :))
(restricted)
Story : Since I went too much effort somehow when making stage 2 of Kaizo Experiment, I ran out of idea of stage 3 at the moment.
So sort of break time, I made single exit only, but very challenging kaizo hack.

Actual post : Hello, it's been awhile. after have thinking time with about my reason why my previous hack get rejected, I decided to suspend my previous hack <SMWKP = SMW(Alpha)> for now.
And I started another hacks based off my previous hack!
One is 'Kaizo Experiment', another one is this hack! (altho this hack is very challenging unlike former.)

Well, all I can say about this hack is... Good luck!
Because of this hack's extreme concept no midpoint whatsoever.
So if you die you will start over. (mentioned at life-farm stage.)

Enjoy! :)

(Also, here's video!)
Alright, I finished yet another kaizo hack (Although it's full hack unlike Kaizo Experiment which is currently demo version.) and I'm ready to submit my hack if my section banned thing solved.
But, because of section banned state, I can't do anything besides just release through my files... ;-;
(Sigh...) Here's download link if you want play it.

Download : https://bin.smwcentral.net/u/34911/EC.zip
(Read the message of Life-Farm Spot!)

(Anyway, I don't know if it is good idea to post about this thing again, but I thought I have no choice...)
I mean, my personal opinion is aside resources from previous hack I don't really see the similarity... because this hack focus trick rather then troll and tight placed death blocks like my previous blacklisted hack.
(Also, sorry for the repost file.)
When I try to insert giepy version of punchy, I get this error...

Originally posted by GIEPY
D:\giepy_v1.0.2\giepy_v1.0.2\sprites\normal\punchy_gp.asm:148: error: Label SubOffScreenA not found [JSL SubOffScreenA]
D:\giepy_v1.0.2\giepy_v1.0.2\sprites\normal\punchy_gp.asm:539: error: Label GetDrawInfo not found [JSL GetDrawInfo]
Assembling of "D:\giepy_v1.0.2\giepy_v1.0.2\sprites\normal\punchy_gp.asm" failed...
CFG file "D:\giepy_v1.0.2\giepy_v1.0.2\sprites\normal/punchy_gp_l.cfg" processing failed...


I don't know exactly about this error, so I can't solve myself.
Is there way to solve it?

Edit : I just solved problem with someone's help! Close this thread please!
Finished Stage 4!
Basically, really fast-pased remixed gimmick speedrun stage!
Sorry, everyone. I think I finally ran out of idea completely! ;-;
So, instead making full stage, I decided to make boss-only stage!
Anyway, here's video(+ ending)!
And here's file if you want challenge yourself!

I will upload screenshots of stage 1 ~ stage 2 soon!
Finally, I finished Kaizo Experiment!
Check it now!
Hello! I'm finally complete my small-scale kaizo hack! (It took almost 1 month...)
This hack have different direction when you compare my previous hack.

First, trolls (ex. invisible coin blocks etc...) do not exist.
Second, this hack will have short length than previous hack.
Third, featuring trick-only level designs (some exception can apply tho.)

This hack contains 5 exits total.
Feedback would be really nice, If you played this kaizo hack!
Well, Enjoy!

(Here are some screenshots from stage 1 ~ stage 2!)






Download : https://bin.smwcentral.net/u/34911/KE%2528v1.2%2529.zip

Edit : Updated big boo boss fight, so it would more fair!
Edit 2 : Final Update! (for now) Check below my thread!
After reading feedback, I fixed several things (Like fixed some major breaks stage 2, reduce shell ramp jump 7 to 4 in stage 2 and 4, slightly remodeling of Kaizo Skytower etc...)
Anyway, I think this is final update for now...
If you have any problem of my hack please let me know!

Link : https://bin.smwcentral.net/u/34911/KE%2528v1.2%2529.zip
Hello!
I just applied this patch for my another kaizo hack.
But for some reason, my level name isn't shown even I clearly set the name in asm file. What's wrong during my apply process?
Also, I want to remove bottom live counter completely. (not the live counter itself)