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Posts by FailSandwich
FailSandwich's Profile - Posts by FailSandwich
Pages: « 1 2 3 434 35 »

I know 8 and 9 are "nte" when put together, but what's the full Nintendo logo?

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niðer in sċræfe, mæġen iċ næbbe
(restricted)

I'm making a hack with custom music someone made for me. I inserted new music with AddmusicK on Windows XP, uploaded the entire folder to Google Drive plus all my other folders and stuff for my hack to Google Drive as well, and I redownloaded all of that stuff after upgrading to Windows 7. I found out that when the new music was inserted, the Bowser fight music was wrong. Simple fix, just replace the TXTs that got put in the place of the Bowser fight music with the original Bowser scene 1 and scene 2 and scene 3 music, but that didn't work because apparently the .txt for the 'Podoboo 100% pan was not found' so it gave me an error and wouldn't insert the music correctly.
What gives? How to fix this?

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niðer in sċræfe, mæġen iċ næbbe

Originally posted by LadiesMan217
For your Podoboo text problem, I'd redownload AMK and simply insert all the texts only (don't update if you're satisfied with your current AMK version). As for your other problem I'm not quite sure I understood it correctly so I can't help out much just yet.

Okey. Will try that once I get home from my trip. However, I do have a question: will I have to reinsert my custom music?

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niðer in sċræfe, mæġen iċ næbbe

How do I insert music that comes as an SPC instead of a txt?
I know it's a stupid question but I need to ask.
I used AddmusicK on my ROM already so I don't think I can use any other tools.

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niðer in sċræfe, mæġen iċ næbbe

Originally posted by Meirdent
Not possible. You can only insert custom music as txts.

Then how do I use this music?

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niðer in sċræfe, mæġen iċ næbbe

So, I opened up my ROM, followed the up-to-date GFX tutorial, and tried to insert these GFX: https://www.smwcentral.net/?p=section&a=details&id=159
So I did everything correctly, I double-checked that, but when I saved and exited, then re-opened it, the GFX for the first level were all screwed up and the ExGFX wasn't able to be accessed in any other level, since it seemed to have only replaced the GFX for that level.
How do I restore the level to it's default state and insert the ExGFX correctly?
{Also the palette is wrong, since I couldn't really insert the .pal file in any way}
Sorry for being very stupid.

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niðer in sċræfe, mæġen iċ næbbe

I've edited Bowser and Peach's pallettes in Lunar Magic's editor, ad exported it to edit the sprites in YY-CHR, but Peach's palette is the same as the original. How do I edit Peach's palette?

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niðer in sċræfe, mæġen iċ næbbe

Request:
NamePlay With Me: (Variant 6)-Doki Doki Literature Club
TypePort
SampledNo
YoutubeLink


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niðer in sċræfe, mæġen iċ næbbe

I want to draw new GFX for the title screen of my Mario World hack. I don't want to use ExGFX because I can never seem to get that to work. There's a bunch of empty space in the title screen GFX files that I want to use but I think Lunar Magic won't show it in the tile selector on the title screen editor. Help!

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niðer in sċræfe, mæġen iċ næbbe

Let's say I was making Super Sponge World and I wanted to shift all the songs into a minor key and slow them down. How would I do this? Is it easy?

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niðer in sċræfe, mæġen iċ næbbe

Name: Fire Cape mario (stackable fire+cape powerup)
Type: Patch
Tool: Asar
Description: Basically if you collect the Fire Flower after getting a cape, the effects stack. As seen in this video, done with codes: https://www.youtube.com/watch?v=X9MDKw-WPX4

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niðer in sċræfe, mæġen iċ næbbe

Let's say I got a Luigi GFX thing from the SMW Graphics section. How do I import the palette for all levels? I know that ExGFX palettes are only for that 1 level, so how do I import the player's new palette?

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niðer in sċræfe, mæġen iċ næbbe

Originally posted by Hooded Edge
Here! Use this.

It allows you to set separate player palattes per level beyond the normal amount lunar magic allows.



I meant set 1 player palette for every single level, not a seperate palette for one level.

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niðer in sċræfe, mæġen iċ næbbe

My layout request:
Top edge image:

Bottom edge image:

Left edge image:

Right edge image:

Image that I'd like positioned to the left of my layout:

Background image (the image should repeat):

Sorry if these images are too big.

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niðer in sċræfe, mæġen iċ næbbe

I followed the tutorial to start fresh with my SMW overworld, but for whatever reason, any tiles I select in the 8x8 editor only appear if I place them on one tiny row on the Yoshi's Island submap.
Mario disappears if placed on this row of tiles. How do I fix this/what am I doing wrong?

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niðer in sċræfe, mæġen iċ næbbe

I know how to use the online BG ripper, and I know FGs have been ripped from SMS games before, so can the BG ripper rip BGs from SMS games?

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niðer in sċræfe, mæġen iċ næbbe

Originally posted by RanAS


Thanks! This is really cool!

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niðer in sċræfe, mæġen iċ næbbe

The reason listed on the removal log for mm2wood was basically "nice, what if i reject this, itll be epic"
That is literally what it says, go check
And the Flintstones theme just vanished; the only place I saw it was from a snapshot of the site in the Wayback Machine from 2016.
Do they still exist in an insertable form? Can I at least find mm2wood anywhere? Why in the world was mm2wood rejected for such a dumb reason? And how did Diagonal Mario 2 acquire it for use?

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niðer in sċræfe, mæġen iċ næbbe

Originally posted by Ultima
I actually talked about this on the Youtube upload of the mm2wood port that I made, but if you want to know, they were rejected simply because, well, they were shitpost ports and nothing else; I can at least vouch for myself, since I only did that for funsies, however I'm sure Pinci did the same thing too

if you want to find a link to those ports, maybe a mod might have a copy of them; just be aware that it wouldn't be very wise to use them, since they weren't meant to actually be used lmao



No, the very reason I wanted to use them was BECAUSE they were jokes. mm2wood is one of my favorite meme songs. And going by that logic, wouldn't the We Are Number One port be removed too? And how do I ask a mod?

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niðer in sċræfe, mæġen iċ næbbe
Pages: « 1 2 3 434 35 »
FailSandwich's Profile - Posts by FailSandwich

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