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Posts by NewPointless
NewPointless' Profile - Posts by NewPointless
Pages: « 1 2 3 4 5 6 7 8 9 10 »
Another masterpiece that raises the bar for everyone. This looks like this hack is going to be quite an event. How far along are you?

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NewPointless
This has a really unique sound and mood to it. Great addition to the site!

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NewPointless
They sound really nice. I think you could improve these ports a bit by creating more variety between notes with q7X, volume fades, vibrato, and envelopes.

Great job!

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NewPointless
Good work on the graphics and music. I liked the non-linear design in the levels.

A bit of blindness here and there, and many of the ports could be turned down. To do that, open up the txt file and decrease the number after the w command, then apply AMK again.

I hope you add a few screenshots so more people will take an interest in this because it's a cool demo.

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NewPointless
Yo nice, more layer 3 backgrounds. These are great.

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NewPointless
I can't wait for the bumptee style kaizo levels #smrpg{:D}

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NewPointless
These are some top tier graphics. Great job!

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NewPointless
Woah the drums sound so good. I'm really enjoying the songs for SMB1 and 2 because I feel that's the biggest difference from what I grew up with.

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NewPointless
Woah, I was here. What an event.

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NewPointless
Just to be clear, only 26 hours to get your guesses in. I need time to tally the votes and post the results, so the submission deadline is exactly when the time for posting threads ends.

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NewPointless
Thanks for playing, everyone! The results have been posted. I hope you enjoyed this game :)

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NewPointless
https://bin.smwcentral.net/u/35216/CrazyCanyon.zip

Insert generic 24hoSMW excuse: I have work today and tomorrow, so this will have to suffice. Best of luck to everyone, and I hope people have fun! #smrpg{y}

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NewPointless
Really cool entries, everyone! GG #smrpg{y}

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NewPointless
https://bin.smwcentral.net/u/35216/MyPeopleNeedMe.zip

Edit: updated credits

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NewPointless
So Tahix told me I can show off some builds I've been doing on the server.

First, my castle that I built right after the server launched. I like to play with light/dark themes and moving blocks like water and lava. Feel free to visit it at -926, 71, -1580



Next, here's the build I'm working on now. I wanted to play with the new blocks, so I went out to the boonies to find some copper. This is a tower that I built in a hilly flower forest with a ravine in it. I built on the edge of the ravine so the build cuts through these different environments. Coords: 11576, 63, 13083



Here's the outside. I think it might need something else like some spires in the general vicinity.



Great view up here. I like to build on interesting landscapes.



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NewPointless
Originally posted by Lazy
.


Bravo. Very well-said and insightful.

I think that in a way kaizo as a design style is inevitable because as the scene evolves, people want to do something new and creative with their hacks. They want to make a new experience or use a new gimmick. This leads to designing in such a way that the player is forced to do something very specific, something odd. And then munchers sprout up everywhere to punish anything unintended. And then this method of forcing a certain intention to create a new experience is labelled as kaizo.

This explains Twitch streams, which try to create constant variety within a certain interest. It also explains how entries to non-kaizo contests have hallmarks of kaizo design style, because creativity is a major part of scoring.

The next evolution is reincorporating elements of standard hacks into kaizo. Honestly I think this is a more fruitful topic of conversation. Many kaizo designers that want to create "standard" hacks don't understand that standard hacks have an audience, a skill set, a mentality, and a community.

I am guilty of this myself. I have come to see that players that don't like kaizo are justified in asking that these "standard hacks" by kaizo designers are not really passed off as true standard hacks. The overall experience and mentality is quite different. Kaizo has what Lazy calls an "ethos".

I would summarize this ethos as "git gud." (This is just my interpretation of what the kaizo ethos is.) Kaizo players will put up with an extraordinary amount, and standard players will rather demand that designers conform to their desired experience. Neither is really wrong, but there is a chasm between them.

Nevertheless, many of these hacks are being worked on, and there are a lot of opinions about how much kaizo someone has tolerance for if they don't play kaizo at all. Comically, the amount is ~10% of what many kaizo designers think.

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NewPointless
I can use emulator or Super NT. I will prioritize shorter hacks.

Available: No, I'm busy with multiple other projects for the foreseeable future.
Difficulty: Standard Easy-Very hard, Kaizo Beginner to Expert

Hacks tested:
A secret project (Private feedback, Finished)
Mario Quits (Finished)

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NewPointless
KoiStork are you still interesting in having testers?

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NewPointless
Great entries this year. I really enjoyed judging. #smrpg{y}

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NewPointless
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NewPointless' Profile - Posts by NewPointless