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Posts by RequiredTaste
RequiredTaste's Profile - Posts by RequiredTaste
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Hey y'all,

I am working on a hack right now, and after I used AMK to put in some songs, one level will not load. Everything was working before I patched it. After I added in the music, I tested every level and overworld, and the music worked in each of those levels. However, one level will have the "Mario Start" screen, and will get stuck there. I thought it was the song, but when I tried the song on a different stage, it worked there. Then, I tried changing the song on the problem level, changing the level number, and moving possible issues with the level around. However, the level still won't load. Does anyone know a possible fix?

Hey so I figured it out, I think. The song was in slot A, and for some reason, it would crash. I moved some songs around, changed the spot on the overworld, and rearranged the level a bit and now it works.
Hey y'all,

I am trying to make the final boss in a hack I'm making Lemmy instead of Bowser. I got the credits to roll, but instead of it playing the music I inserted into 1C, 1D, and 1F (the credit's music slots from Vanilla) it ends up in an infinite drum roll as the score appears on the screen before the credits. Then, during the credits, the custom music doesn't load, so the drum roll just loops. I can think of two possible issues: the Lemmy boss triggers that drum roll, then the game does not know what to load after that so it gets stuck OR there is something else amiss with the music.

Either way, instead of starting the music I have chosen, it gets stuck in that drum loop. Does anyone know a possible fix?

Originally posted by Adamatrix

Do you have some kind of asm patch that is allowing you to change the boss that gets the end credits?

I used the "Change Boss Sequence Levels" option in the overworld to change which level triggers the end sequence. It is the level which you enter, not the level that Lemmy is in.
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RequiredTaste's Profile - Posts by RequiredTaste

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