Posts by Atomic-Citrus | |||
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 1/10 Since: Last seen: 11 months and 16 days ago |
Basically, I went to change Mario's initial starting point on the overworld map, and even with an empty save file, he is completely unable to move on the map once the title screen fades. I can only enter my newly placed Yoshi's House and cannot move to the first stage. My initial stage flag settings are all set to move in every direction, and there is a path on my Layer 1. Any suggestions?
[If it's any consolation, I did delete most of the oveworld sprites.] |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 2/10 Since: Last seen: 11 months and 16 days ago |
https://ibb.co/g7N8ro
Here's what I'm working with. As far as I can tell everything you listed is in correct, although I'm not sure how to check the "Incorrect 'open path towards' or 'initially open this path' settings." Apart from that, everything seems fine. Where should I check for that last item? |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 3/10 Since: Last seen: 11 months and 16 days ago |
I've already had that done, tested with a new save file and everything.
The paths ae connected properly, Mario's initial position is in a correct spot, so I'm just kindof at a loss here as of what to do. A more detailed pic-https://ibb.co/c5WSZ8 |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 4/10 Since: Last seen: 11 months and 16 days ago |
Thanks for all of your help, but I did figure out the issue, which was the fact that I was using the sram_plus patch, which when used disables any further editing of overworld flags.
I have to completely edit my overworld before inserting this patch I suppose. |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 5/10 Since: Last seen: 11 months and 16 days ago |
Thanks, Gotcha.
I've been doing Lunar Magic for nearly 7 or 8 years now, but only as of recent have I been getting into adding external sources into my roms, such as custom music, graphics, or patches. Thanks again. |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 6/10 Since: Last seen: 11 months and 16 days ago |
I'm obsessed with creating the perfect mood for my romhacks, with the most appropriate tunes possible.
Here's my question- Is there a way to request a particular song to be made, or is there any way I can recreate a particular song, which in turn is from an already existing SNES game? The song which I would love to use in my hack is "Pete's Peak," from "The Magical Quest, Starring Mickey Mouse." It would be preferred if custom samples were used to recreate this song perfectly. Anybody know someone who would take requests or is there any way for me myself to achieve this? Thanks in advance, I don't have much experience in the music side of things. |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 7/10 Since: Last seen: 11 months and 16 days ago |
Request- Pete's Peak from "The Magical Quest Starring Mickey Mouse."
Original Song- https://www.youtube.com/watch?v=cE05xsDAbL0 This song is already created for the SNES, however, I've yet to find any exact replications of it with custom samples. I would love to see an exact port with custom samples to recreate it exactly as heard in the original game. |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 8/10 Since: Last seen: 11 months and 16 days ago |
I'm obsessed with creating the perfect mood for my romhacks, with the most appropriate tunes possible.
Here's my question- Is there a way to request a particular song to be made, or is there any way I can recreate a particular song, which in turn is from an already existing SNES game? The song which I would love to use in my hack is "Pete's Peak," from "The Magical Quest, Starring Mickey Mouse." It would be preferred if custom samples were used to recreate this song perfectly. Anybody know someone who would take requests or is there any way for me myself to achieve this? Thanks in advance, I don't have much experience in the music side of things. |
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Atomic-Citrus Flopping Cheep-Cheep ![]() Posts: 10/10 Since: Last seen: 11 months and 16 days ago |
I've about wrapped up a primarily Vanilla hack that I've been working on.
The final stage ends with a lightly modified Lemmy Bossfight, and I have this stage to trigger the credits from the overworld editor. However, upon defeating Lemmy, only the "boss defeated" track plays, and the credits are totally silent apart from the Yoshi SFX that accompany it. I've looked through some OLD forums, and without much success, I'm seeking any sort of advice through this forum to get the credits theme to play. Any advice? I don't have very much experience with patches, and apart from AddmusicK the game is ENTIRELY vanilla. Thanks! |
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