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Posts by TheSpeedyJay
TheSpeedyJay's Profile - Posts by TheSpeedyJay
Pages: « 1 2 »

Whenever I try to insert custom sprites through PIXI, it shows up as a koopa with a messed up pallete. This also happens with existing custom sprite I have inserted into the rom. I am not sure what I'm doing wrong, as I was able to correctly insert the SMB3 Goomba sprite.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Nevermind, I just realized that my SMW rom was in my documents folder, and I forgot to put the LIST.txt in that folder or place the SMW rom in the PIXI folder. And I was inserting the ExGFX correctly.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo

When I try to use the Layer 2 Smash sprites, it doesn't work. The objects on Layer 2 just move when Mario moves. Anyone know what I'm doing wrong?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
When I used AddMusicK on my ROM, "Here we go" plays instead of "Welcome!". And when I tried to trigger the credits from anything other than the Bowser sequence, the credits music never plays, only if you beat Bowser. Any idea on how I can fix this?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Originally posted by Major Flare
Originally posted by TheSpeedyJay
When I used AddMusicK on my ROM, "Here we go" plays instead of "Welcome!". And when I tried to trigger the credits from anything other than the Bowser sequence, the credits music never plays, only if you beat Bowser. Any idea on how I can fix this?


The issue is caused when you run AMK: it actually rearranges the original music. So, you'd have to swap the music around in order to put your music in the correct places. So, the approach to be made is what Darolac said.

What slots were the original SMW tracks originally in?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
LMSW sometimes crashes on tall horizontal levels. When triggering it by pressing F4 either after stopping the emulator or dying in a level, it gives you a message that the ROM Crashed. It does work on normal horizontal levels and unedited SMW levels.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Here is a Winter/Christmas themed hack I've been working on since December which I was supposed to finish by Christmas but ended up not finishing it by then. The demo includes the first world.


Any criticism is accepted. If there is anything that needs to be fixed, you can also reply to this thread.

Download Here

Credts are included with the hack.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
This is really nice. Now, I don't need to use a bunch of emulators to play hacks (especially older ones) (Although I do switch between BSNES and SNES9x from time to time).
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
The music (except for the drums and sound effects) almost sounds like the original SMW being played on ZSNES 0.150 since that had a bunch of audio problems since it was from the 90s.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Nice hack! Where did you get the music and the sound effects?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Thanks for the feedback.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
I usually see tilesets being mixed in some hacks (i.e.: underground tilesets mixed grassy tilesets). How is that done, and in what ways could I do it?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
(restricted)
1. How do I disable the item box when using custom powerups?
2. In Lunar Magic, whenever I try to use LMSW after I installed the custom powerups,, Mario does not show up. Mario does show up when playing in standalone emulators.
3. What causes the cutoff of parts of Mario’s sprite when fading to the overworld?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
This hack is cancelled since I'm working on another hack which has a demo that is already on the site. I should finish that other hack first before I start another one although I'm working on several other hacks as well. Also, staff, close the thread.

Excuse the hack name since I just randomly came up with it (Which this will be used temporarily).

I'm planning this to be a full-length hack, with several worlds. The hack will vary between several types of vanilla, with some vanilla graphics edits and some ExGFX being used. There are some ASM patches and HDMA used.

Here's the overworld:

Haven't finished it yet, but, here's what's already made.

World 1:
Adventure Begins (Temporary name)

The first Dragon Coin. I think I either did not put an enemy here or already defeated it.
A Semi Screen Scrolling Pipe Land (Also a temporary name)

Huh, I forgot why I put that Yoshi block there. Here's the beginning of the level with the screen-scrolling pipe on the right.

Here's the second pipe you enter in the beginning section of the level.

The subarea, which makes use of screen-scrolling pipes again.

This leads to a dragon coin.

This area near the end of the level also uses a screen-scrolling pipe, and leads to a dragon coin.

I had to disable the pallete fade because the HDMA gradient flashed during the circle fade.
Pure Vanilla Level
I kept this level mostly vanilla, hence the name, except for the use of the Minimalist Status Bar, of course.

The beginning of the level

Explanation of switch blocks. You do have to enable the Yellow Switch before you are able to hit the message box.

Second section of the level

Here's the first Dragon Coin (I think)

A chainsaw.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Can I change the palletes for the cave tiles in the Shared Map16 page (Via the Map16 editor)?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
[url=https://bin.smwcentral.net/u/35589/VLDC11_TSJ.bps[/url]
Here is my entry.
(Update: Changed the layer 3 tides to high and low. And added the sun to the background.)
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Welll, here we go. This is the first time I participated in the Vanilla Level Design Contest. Here is my entry, a normal and short beach level that is designed semi-traditionally, as I mixed tilesets, and that uses layer 3. There is an underwater sublevel that contains a Yoshi Coin.


Video
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Welp, looks like the thread is currently dead.
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
How would rising and falling Layer 3 tides be in here?
Hack progress: World 1: Complete, World 2: 100% Complete, World 3: 20% Complete, more worlds planned. Demo
Pages: « 1 2 »
TheSpeedyJay's Profile - Posts by TheSpeedyJay

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