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Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.”
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Posts by AyGaAlPa
AyGaAlPa's Profile - Posts by AyGaAlPa
Pages: « 1 »
Saludos a todos, quisiera ayuda respecto a la inserción de este sprite:

[url=https://www.smwcentral.net/?p=section&a=details&id=3533][/url

Ya tengo experiencia con la inserción de sprites, pero ocurre que este se las ha arreglado para ganarme, quiero insertarlo en mi Hack y de hecho se inserta sin ningún problema (uso la herramienta PIXI, la última versión).



Pero cuando lo inserto en un nivel, aparece el cofre y al abrirlo no arroja ningún powerup.



Alguien podría ayudarme y asesorarme sobre que estoy haciendo mal? Porque honestamente no entiendo que está ocurriendo.
(restricted)
I have a small inconvenience:

The addmusicK works perfectly, and the songs that I added too, but when Mario and / or Luigi die, the death music is heard but depending on the type of death. I explain...

If the character is touched by an enemy, the death music is the same as always, but if it falls off a cliff, it does not sound at all, you just die and fall back into the overworld. My question is ... Does anyone know how to fix this ?! It feels unnatural, very much in spite of the fact that no type of glitch is triggered.
Originally posted by Dark Prince
it could be a patch, there are some patches that change some behaviors of the death music, did you used any patch related with that?


Thanks for the help, friend. In effect, I was trying to make a backup of my work in a new hack, and the problem was with a old patchs that i'm used no more.

I can solved the problem. Now, my hack works perfectly.

One more time, thanks for your help.
Originally posted by Sonikku
this should work:

Code
header : lorom
org $00CB0C			; prevents hdma from being disabled at level-end
TSB $0D9F

org $00AF39			; disables colors from fading out at level-end
db $80


doesn't disable the windowing circle at level end however; you will need additional edits to disable that



Hi, Sonikku... I got a question, your code has worked, but exist a issues in any boss battle, don't worry which, but when the boss is beaten the game freezes... Is there any way to fix it?
Sfx: NES Collecting 1-up 8 bit
Type: sfx Port
Sampled:YES
https://files.khinsider.com/midifiles/nes/super-mario-bros./1up.mid
Can you make a COllecting 1-up sfx of 8bits NES version?

Is the version that i need.

Thanks
Name: SMB (NES) - 1up sfx

Sampled?: None

Links: https://www.youtube.com/watch?v=o3Tlv7h9I3Y

Thanks you
Hi! This .spc version that you show me is absolutely beautiful man. Can you give me the .txt version? and if need a .brr sample!!

I love you, thanks you!!!!
Name: SMA2 Hot Air Balloon

Type: Original

Purpose: Foreground

Description
The Hot Air Balloon of Super Mario Advance 2. Appear in the intro game. I would like the graphics for the foreground.

Style: SMW Styled

Colouring Style: Whatever you need.

References: Check the first 1:30 minutes of the Youtube Video indexed here:

Thanks you, man!!!!!
(restricted)
I love you!!!! Looks like absolutly perfect!!!

Thanks you!!!!
Some long time, i tried to change the SMAS collecting 1-up for the SMW version, and sound exactly the same.

Your version is perfect for me. I need the 1DFC version for the sfx sound effect. The NES 8 bit version as you made it, make me good memories. Is some relationated with the nostalgic

If you do it, i would be grateful for all eternity.


Thanks you for give me your time, man...
Type: Sprite

Description: I wanna see the Tryclyde Boss (Available in smwcentral since 10 years) with an specific update:

Exist the possibility to modify the (.asm) file, and add the hurt tile graphics animation? because in the submmited (.asm) file not exist this tile graphics yet when Tryclyde is injured. I don't know if I explaining
https://www.smwcentral.net/?p=section&a=details&id=3718

Here you got a reference of I wanna see:


Thanks you for this!!!!
Name
OW Blue Bird Configuration request

Type
Possible Patch or UberASM Patch

Description
I wanna make something similar with the SMA2 - Super Mario WOrld, when you're in the Overworld Map, and appear a sprite with this:




THen, I started my own version using the blue bird OW sprite.



However, when I activated the blue bird (with similar funtion to follow the player), the sprite work more higher than I would like. Also, he emulate itself a bird flying (left and right).

Here an example:



I have two questions:

1: Exist someone could make the blue bird just follow the player without make the bir flying?

2: Also, someone could configurate the Blue Bird Sprite to follow the player more lower tha usual?

Here an example:

Pages: « 1 »
AyGaAlPa's Profile - Posts by AyGaAlPa

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