SPC: https://bin.smwcentral.net/u/36104/109%2BCorneria.spc
Youtube: https://www.youtube.com/watch?v=oBD3FO6ozXc
Sampled: Yes (original game samples)
SPC: https://bin.smwcentral.net/u/36104/12%2BEl%2BGato%2BBattle%2B2.spc
Youtube: https://www.youtube.com/watch?v=jhKJAJgPle8
Sampled: Yes (original game samples)
SPC: https://bin.smwcentral.net/u/36104/16a%2BToken%2BTango.spc
Youtube: https://www.youtube.com/watch?v=0ocNaRb697A
Sampled: Yes (original game samples)
Note: You can use this existing sampled port as a base:https://www.dropbox.com/sh/icsm6ltj3kesqgi/AAApte1jqQNoLu_Q-e2R2thqa?dl=0&preview=%5BS%5D+Donkey+Kong+Country+2+-+Token+Tango.zip
However, it's not accurate despite using DKC2 samples. Acording to the text file, the cause of this is SMW staccato. Much thanks for anybody who makes a more accurate port.
I didnt know that porting this song is hard because an Earthworm Jim port already exists on the site, but that would explain why only one song of this game was ported.
Note: You can use the samples from the IT file. Sample 213 is an 8-bit sample and can be replaced with
a smaller sample. I think is from one of the Gameboy PSG channels.
SPC: https://bin.smwcentral.net/u/36104/133%2BHard-Working%2BMoles%2Bare%2BGood%2BMoles.spc
Youtube: https://www.youtube.com/watch?v=R8MokFb_f58
Sampled: Yes (original game samples)
An UberASM code that makes Layer 1 autoscroll down and up, similar to how World 3-3 from Super Mario Bros 3 layer 1 works. Player and sprites should not be tied to Layer 1.
Well, If my previous request is too complex, Im going to change it. A non stationary version of the boss fireball(sprite 34). Basically, a 32x16 sprite that can be used as a projectile for the noob boss, or as an obstacle similar to the fireballs that apear in Super Mario Bros before you found Bowser. It can be placed in the level and it will move automatically to the left. Vanilla graphics(from the original boss fireball) can be used.
SPC:https://bin.smwcentral.net/u/36104/07%2BThe%2BMad%2BDoctor.spc
Youtube:https://www.youtube.com/watch?v=wiF8_EkYLOc
Sampled:Yes(original game samples)
Name:VWF Sprited Text (SA-1 Pack v1.40 compatibility)
Description: A SA-1 Pack v1.40 compatible conversion of this resource: https://bin.smwcentral.net/u/24437/%255BC3Puny%255D%2BVWF%2BSprited%2BText.zip
Currently when used with SA-1 Pack v1.40, this UberASM code crashes the game and glitches. Probably the cause of this is MaxTile implementation. It´s also incompatible with SA-1 Pack v1.35 because of the DMA remap ( the window doesn´t display correctly)
It would be good to fix this useful resource and make it compatible with SA-1 Pack v1.40, so all its features can be used.
Hello, after searching in YouTube for the song A Great Game of Chase from VIP Mario 5, I found a video that contains the download for the SPC file: https://www.youtube.com/watch?v=4CxX3BSg84A
However, unlike the SPC distributed with the VIP Mario 5 SPC pack, this SPC was generated by AddMusicK, because the one included with the VIP Mario 5 SPC pack only plays the first note of the song, but this SPC that comes with the video plays fine. This means that the author of the video has the txt file, but he doesn´t distribute it
I used AddMusicK 1.0.X SPC Disassembler and it worked, I got the txt file and samples. I generated a SPC with AddmusicK port mode and while most of the music plays fine, the channels 5, 6 and 7 are detuned for some reason.