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Posts by Fernandito2018

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Well, I understand. However, this song, along with other songs from VIP Mario 5, were distributed by the Vipper Team on an uploader site, according to this video: https://www.youtube.com/watch?v=dfok2fpFz-0. The only thing they requested is to not distribute their songs in another sites. This means, in my opinion, that we are free to use their songs as long as we dont upload them to other site such as SMWCentral for example. If they distributed this song in their uploader site and was avalible for download for everyone, then we can use it without problems. Well, thats what I think.
Their uploader site is no longer available, so, when I found this SPC I wasnt expecting it to work, because AddMusicK 1.0.X SPC Disassembler says that only unmodified versions of AddMusicK 1.0.0 ~ 1.0.9 SPC is guaranteed to be supported. I decided to try to use the tool with the SPC and I was surprised when it worked. I tested the song with AddMusicK and at first the song was fine, until I heard that channels 5, 6 and 7 were detuned. Also, normally, sampled songs from VIP Mario 5 make use of bnk for ther samples (for example, Super Mario Bros NES songs make use of a bnk file named ath_fami.bnk. This means that they are made for AddMusic 4 and thus their SPC files are incompatible with AddMusicK 1.0.X SPC Disassembler.
I think that the detuning can be fixed by changing a value at the $DE command, which handles vibrato. On channels 5, 6 and 7, the value is the same: $DE $18 $0C $40. I think that they are the same because they play the same note. So, maybe, by changing one or more of the values the song can be fixed, however, I dont know how to get the correct values. Or maybe Im wrong and the cause of detuning is other.

In summary: This song was distributed on the VIP Mario uploader site, so we have permission to use it. Also, since
AddMusicK 1.0.X SPC Disassembler worked with the SPC, it was generated by AddMusicK. By taking in consideration what I said before, any help for fixing the song would be appreciated.
Well, as I said before, the song was actually distributed on the VIP Mario uploader site. Not only this song, also, the resource pack was distributed as well. The song was distributed with the txt file and samples (bnk). However, now the VIP Mario 5 uploader site is down, this means that the song is no longer avalible for download. But at some moment everyone could download this song and the resource pack. While I found the resource pack, it didnt include some of the songs, for example, the song I was requesting help to fix.
Also, the description of the previous video: https://www.youtube.com/watch?v=dfok2fpFz-0 says: ∞たのしいおいかけっこ∞
From VIP 5.
Found on the now deceased Japanese uploader site. Author unknown.
(This means the download for the song is gone from the internet).
This means that at some moment, the song was avalible for everyone. If Vipper team doesnt want people to reuse the port (or the resource pack), why they would distribute it in their uploader site, with an avalible download for everyone?. Also, returning to the point of the SPC, there is a big difference between the SPC distributed with the VIP 5 Music pack (the SPCs, without any txt or bnk files) and the SPC from this video: https://www.youtube.com/watch?v=4CxX3BSg84A. The first one cannot be played properly on an acurrate SPC player, it only plays the first note, also it doesnt work with AddMusicK 1.0.X SPC Disassembler. The second one, the one from the video, plays fine and it works with AddMusicK 1.0.X SPC Disassembler. This is the reason why I think that the author of the video has the txt and bnk files from the song (probably he downloaded them when the download of the txt and samples was still avalible at the VIP Mario uploader site) but he doesnt want to share them, in respect to the Vipper team of not redistributing their songs in other sites.

In conclusion, Im a bit confused, because, at this point, I dont know if the fact that this song was avalible previously for download means that we have permission to use it. Because I dont want to violate any rule, the only thing I was trying to do is to recover a song that is no longer avalible for download and try to use it in my hack. Because I think that if it was distributed previously and everyone could download the song, with the original txt and bnk samples (but not redistribute it), then that means that Vipper team wanted others to use the song, because if they wanted to make the song exclusive for VIP Mario 5, they wouldnt distribute the txt and samples for using the song.
Name: 32x16 Bowser Statue Fireball (moving Boss Fireball)
Type: Sprite
Description: A 32x16 version of the Bowser Statue Fireball (you can also consider it a moving Boss fireball, the one used by Ludwig, because if you place the original sprite 34 in a level, its stationary). It can be placed directly on the level and it will start moving to the left, similar to the Bowser fireballs that apear in SMB1 castles before Bowser battle). It can also by used by shooters.
Graphics: The same used by the original Boss Fireball
Yes, but as the description of the Boss Fireball disassembly says, this sprite is stationary is unless its X speed is set by another sprite when it is spawned. Im requesting a version of this sprite that isnt stationary, when placed on a level, it will start moving to the left, similar to the fireballs used by Bowser in SMB1 castles. It should be able to be spawned by a custom shooter or any custom sprite in general. In summary, a non stationary Boss Fireball.
Interesting stuff you are showing here. They are very useful for a SMW Hack. But the best of the resources you made is the Super Mario Bros. 3 Inventory. For LX5 powerups users, its very useful. For years I was waiting for someone to make a Super Mario Bros. 3 Inventory, until LX5 powerups got discontinued. Its good to see that you made this resource. In my case, I will definitely use it in my hack. Great work!

As for a request, its basically a simple sprite, similar to an existing one on original SMW. How about a 32x16 version of the Bowser Statue Fireball? (you can also consider it a moving Boss fireball, the one used by Ludwig, because if you place the original sprite 34 in a level, its stationary). It would be a better obstacle for castles, since the original Bowser Statue Fireball is too small. I remember requesting it before on the Requests forum and I was specting someone would fulfill the request, since its very simple, the existing Boss Fireball or Bowser Statues dissasemblies could be used as a base, but unfortunatelly it wasnt fulfilled.

Anyway, great work, these resources are very useful, congratulations!
Originally posted by Erik
Originally posted by Fernandito2018
As for a request, its basically a simple sprite, similar to an existing one on original SMW. How about a 32x16 version of the Bowser Statue Fireball? (you can also consider it a moving Boss fireball, the one used by Ludwig, because if you place the original sprite 34 in a level, its stationary). It would be a better obstacle for castles, since the original Bowser Statue Fireball is too small. I remember requesting it before on the Requests forum and I was specting someone would fulfill the request, since its very simple, the existing Boss Fireball or Bowser Statues dissasemblies could be used as a base, but unfortunatelly it wasnt fulfilled.

This is what you wanted, right?

You can define X and Y speeds as extra bytes. No need to specify direction, the fireball flips automatically.
DOWNLOAD


Thank you very much for fulfilling my request. Yes, thats what I wanted. I will use this sprite as an obstacle instead of the original Bowser statue fireball. I requested this because I wanted something similiar to the Bowser fireball obstacles that apear in SMB1 before Bowser battle. Since the Boss Fireball is almost the same as the fireball obstacle, I was specting someone to make a version of it that wasnt stationary.

Conclusion: This sprite is great, thats what I wanted. Again, thank you very much!
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