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Posts by RandomKidGaming
RandomKidGaming's Profile - Posts by RandomKidGaming
Pages: « 1 »
I'm having some problems trying to get these sprites in the same game. When I was first working on this game, I added Classic Koopas in the game. (Where the koopas don't come out of their shell.) Then, I decided to add the SMB1 Flagpole into the game, but when I finished the inserting process, the koopas were gone. When I added the koopas back in, the flagpole was gone. I tried bringing the ASM and CFG code from one sprite to the insert program the other sprite was using. I just got lots of errors. I tried turning the game with the flagpole into a patch, and then patching it onto the game with the koopas (and vice versa), However, there was no good effect. How do I make it so I can have both sprites in the game? #lm{sp} #smw{-_-2} (P.S. I have them as different sprite numbers)
I first used one sprite insertion program, then the other. So not exactly, but I'm using both.
I'm using Lunar Magic to hack Super Mario World. What Level ID is the part where it says "Welcome! This is Dinosaur Land. In this strange land we find that Princess Toadstool is missing again! Looks like Bowser is at it again!" I want to change it to an intro stage.
Is there a patch that makes it so you only play with 1 player, but still have 3 save files? #smw{9.9}
Is there any sort of tool that lets you create boss fights without the endless array of ASM code? I'm not very experienced with ASM, so it would be better if there was a tool that would make my life easier.

It would let you say how many hits it takes, what 8x8 sprite tiles the boss uses for each frame of animation, his attacks, how fast he moves, etc. If there's any program that can edit and/or create boss fights, let me know. #smw{;)}
Is there any patch out there that saves your lives and powerups when you turn the game off and back on, or will i be stuck with 5 lives as small mario every time?
It would honestly be amazing if someone out there made Space Junk Road from Super Mario Galaxy, using samples similar to the instruments in the tune.
I want to request:
Song: Super Mario Galaxy - Space Junk Road
Port
Original Music: https://www.youtube.com/watch?v=pJXAx_5Qky4
Midi not available
Sampled
Have a very calm feeling
Is there any patch out there that makes it so you return to a level after dying or completing another one, almost like Mario 64?
Thanks!
(restricted)
Pages: « 1 »
RandomKidGaming's Profile - Posts by RandomKidGaming

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