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Posts by Shadow Wolf TJC

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Hello there guys. I'm a new level designer in training. I've heard about Lunar Magic for months, and being the Super Mario World fan that I am, I wanted to be able to create my very own levels on Super Mario World. However, I only got Lunar Magic (and my copy of the Super Mario World ROM) about a month ago, and while I've since learned about how to make new levels, change the GFX, and insert custom blocks using Block Tool, there's still alot that I don;t know about (including ExGFX, what ASM hacks are exactly, how to create new music for my hacks, how to insert custom music into my hacks, etc.)


Some things about me:

1st off, I grew up while playing videogames, and platforming games are one of my favorite genres. I'm particularly fond of the Mario, Donkey Kong, Kirby, and Sonic the Hedgehog serieses, and I'll be borrowing some design methods from those games when creating new levels. Here are the reasons why I'm so fond of these games:

Super Mario World/Super Mario Bros. 3/New Super Mario Bros.: Those games have a branching overworld, so levels aren't always completed in a linear fashion. Also, some levels have particular themes that occur throughout the world.

Donkey Kong Country/Land series: Takes level themes to a new level, with many levels having unique challenges to complete that take up the entirety of a level. Also, the difficulty level isn't as easy as in the Mario or Kirby serieses.

Kirby series: I love how versatile this little pink puffball is, what with being able to transform into different forms by sucking in enemies. Also, the minibosses (like Bonkers or Bugzzy) are a cool addition to standard levels, and the music is something that I'd LOVE to put in my hacks. Shame that levels are designed more on the easy side.

Sonic the Hedgehog series: The gameplay can get pretty fast, which, depending on your playing style, could be exhilirating or downright frustrating. Me? Well, I use Sonic's speed whenever I need to, so I sometimes play through levels a bit slowly. Anyways, some of the music is pretty cool as well. (Chemical Plant Zone from Sonic the Hedgehog 2 is one of my favorites.)


My birthdate is 05/10/1986, so I'm currently about 22 1/2 years old (at the time of this posting).

I enjoy playing some other genres of games as well as platforming games, including the fps, kart racing (as in racing games like Mario Kart and Crash Team Racing), and rts genres.

Hope to enjoy my time here (and to finish my hack, which currently consists of only 2 levels out of dozens of planned levels), though I doubt that I'll be posting here very often. Still, once I'm ready, I'll upload my hack to the site.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Originally posted by WhiteYoshiEgg
Hey, welcome to SMWCentral! You may recognize me, I'm mebamme from Youtube. :P Wow, that was more than one year ago... Time goes by so fast.

I remember you now. You're that guy from Germany who's levels I reviewed back then. My, have you improved. (I recently saw that you've replaced Mario with a Pokey for your new hack.)
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
I might've just joined recently, but I already have a couple levels out of dozens planned already finished (structurewise at least, as I'll likely change up the graphics later on), so I think that I'll upload a 2 or 3 level demo for this C3 thing (along with some screenshots).

Edit: In the meantime, I'll just post these links of screenshots from my hack-in-progress: (Screenshot descriptions included with screenshots.)

Title & Steep Slopes (Outdated)
So Cliché
Monty Ambush!
Kind of like Sonic the Hedgehog, eh?
Timing is Key
Careful where you Bounce

I might add in more screenshots to my album as I develop my hack further.

Edit 2: Apparently, there's already a hack by the name of Super Mario Universe (or rather, Super Mario Universe 2: The Adventure Resumes), so I'll try to come up with a different name for my hack, one that hasn't already been taken.

Edit 3: Alright. Until further notice, my hack will be called Project Shadow Wolf.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Originally posted by Dinomar
i have some question:

i can submit a single work?

an hack with the damned event glitch makes an ugly figure?

I suppose that you can submit your single work for C3.

Anyways, my demo is up and waiting to be moderated.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Project Shadow Wolf is the codename for the hack that I'm currently developing (until I can think about a new title to use that is). Right now, it's only 2 levels long, and the overworld isn't that well developed. (I was far more focused on level design back then anyways.) However, both levels make heavy usage of custom blocks, and some graphical changes were made (including custom graphics for the custom blocks, some minor graphical touchups for Puntin' Chuck's footballs (for now at least), and even a portrait of Bowser's ugly mug (to help exaggerate his already narcissistic personality. I mean, who puts their image on so many things? I've seen Bowser statues, Bowser heads on the bows of many of his ships, etc.).

Anyways, here are the goals that I'm aiming to meet for my hack (in no particular order):

Over 60 levels, including hidden levels
Many levels featuring unique challenges/gimmicks/themes
New Overworld, with some non-linear level progression
Custom Blocks (The ones that I've used so far are only a mere handful of what I'm planning on using.)
Custom Music
Custom Graphics (which might include some ExGFX)
Custom Sprites (includes custom enemies)
New Powerups (including maybe Rabbit Mario replacing Caped Mario)
Moderately Easy-Challenging Difficulty, with a nice and smooth learning curve
Some humorous text and stuff here and there

Here are some screenshots of my hack in development:


Title & Steep Slopes


So Cliché


Monty Ambush!


Kind of like Sonic the Hedgehog, eh?


Timing is Key


Careful where you Bounce


Makeover in the Haunted House (Not shown in hack.)

More screenshots will be added in my SMW gameplay footage album as I develop my hack further.

Edit: Oh yeah. Almost forgot to say this, but feedback (including constructive criticism and ratings) would be much appreciated.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Alrighty. I've already set up my thread, and am awaiting any testers to provide feedback (including constructive criticism).
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Yeah. I don't know why it lags so much, but the original ROM also seems to lag for me as well.

As for the arrows, I'd like to make them animated, but I don't know how to do that just yet. Anyone care to tell me how I can create my own animations for my blocks?

By the way, I informed an online friend of mine, YouTube member kuposan3 (who also makes his own levels), that I finished this demo, and he checked it out and did a review on it:

Part 1
Part 2
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Looks pretty darn sweet to me. I'd like to create levels that make usage of blocks or sprites that add time to the clock myself.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Looks pretty darn sweet if you ask me. Can't wait to check it out whenever I can.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
This feature seems to be a very cool thing to implement into my hacks if and whenever I ever needed to add longer hints (which I most likely will).

By the way, is there already a hack that plays a message whenever somebody (like, say, a boss) get's damaged and/or killed? I'd maybe like to use that for some of my boss battles.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
I played this hack just yesterday, and it looks pretty nicely done, though the difficulty curve may need some working on.

The 1st 2 levels were fairly easy or moderate in difficulty, as were levels 5 and 6. However, level 3 (the one that takes place in an environment that's styled off of Super Mario Bros. 1) was pretty frustrating (especially with Lakitu raining down Spinies, and being immune to everything that I could throw at him), and when you get to fight him in level 4, there isn't even a save point in sight. Given how much of a pain Lakitu was to beat, much less getting to him, I'd recommend putting a checkpoint right before you fight him.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
The screenshots look pretty sweet, but where on SMW Central can I download the IPS Patch for this demo?
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
You're absolutely welcome.

Anyways, I think that you have quite some talent in the graphics department, as well as the ASM department (what with replacing Caped Mario with Raccoon Mario, and adding in the custom Lakitu boss). As for the level design, I think that it's pretty solid, though the difficulty curve of the levels may need some work, as some of the later levels were easier to complete than some of the earlier levels. Maybe you could move some levels deeper into the hack if you don't feel like editing them?
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Sorry if I'm double posting, but I've just released a new development in my hack project:


I've recently decided to change up the graphics of the boost blocks, push blocks, and fall-through (one way) blocks so that they're easier to identify. I've also fixed the cutoffness in the rope.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Sorry to bother anyone, but my demo seems to have been getting neglected. Anyways, I've just released a new screenshot relating to my project, though I'd still like for people to take a look at the levels that I designed for my hack. (I was currently focused on level design at the time, so the overworld design is pretty much filler material.)
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
From just the video on your level design, I think that it's pretty solid and not bad overall, though I'm not that impressed. The brownish cement blocks that acted as a kind of background were a nice touch, especially since it might make it somewhat hard to distinguish from the "real" cement blocks,

At 1:25 in the video, you might want to add a tiny trail of coins to help tell the player that something's up there without revealing what it is. Also, I don't particularly like to use invisible blocks unless they'll be vital in some way, though if I was going to use invisible blocks, I'd provide some sort of hint that there's indeed one.

At 2:08, did Mario just stand in a field of nipper plants without getting hurt? 0.o

Overall, I think that I might want to check this hack out when given the chance.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
I'm downloading your video now, but it's taking painstakingly long to download. (I don't have a premium account on Rapidshare, but I don't care about that.) I wonder why you couldn't upload this onto YouTube or anything?
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
I just saw your video, and I have the following to say about your level:

Graphics: Not too shabby if I do say so myself, though you might want to look into some different graphics for those pushable crates if they're not as sloped as they look.

Level Design: Very solid design, though have you looked into those NPC hacks that are being featured here in SMW Central (including the v3.0 ones that are being featured for C3)? I think that you could use one of those (or whatever hack allows you to place readable signs) for the Yoshi's speech instead of relying on a screen change to activate the speech.

Overworld: Looks nice.

Video: Now the long download was a real pain, and would probably turn off some potential people who would want to check out your hack, which is a shame since it doesn't look half bad.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
I'm guessing that this level was designed to be easy, right? Well, it's design isn't that bad (no matter whether or not I'm taking into consideration the fact that there's going to be a powerup that makes Aden smaller).

I have a bit of a problem with the powerups being hidden behind the scenery as well. I'll experiment with the layer priorities a bit to see if that's the problem.

Overworld design looks rather nicely done, and I'm guessing that the overworld will be mostly linear (with some secret paths that act as shortcuts).

Graphics: Say, how did you manage to change Mario's graphics into Aden's anyways? I'd like to do that with one of my hacks as well.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
It's a very short, but pretty challenging hack I must say. The level design is pretty darn solid, though not inspiring. I won't reveal any spoilers, but I'd like to see what happens next.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.