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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Posts by Qwerty13x
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I really like this collaboration and I'm going to claim Righteous Fortress.
Could you claim it?
Hablo español...
I use a version less than 3.0 because all my hacks are edited with that version :v
Mario doesn't stop changing color and his sprites are booming but only at level 105. I don't know what happens but it's weird apart from taking any power up and the game crashes and doesn't die and the effect also affects the other levels and level 105 is played, and the only solution I found was that it was impacted by the magic of the magikoopa.
Name: Deltarune - Field of Hopea and dreams
Type: Port
sampled: Yes
Youtube Reference:
if I was in your case I would only avoid using the slot 4c and the music I put would move it to another slot or may be the music you use
que es eto we?
(me siento raro hablando sin usar el tradductor :v)
en fortaleza reznor no me deja registrarme
creo la cuenta y despues me dice que la cuenta no existe
I'm hacking and installing the Retry System patch and when I enter this room the menu graphics of the retry system are corrupted, someone knows what happens or how to fix it.

I've put the uberasm
DKC - Turn off basement lights

No more inporta, use the unpatcher and apparently I don't erase the patch but I erase the inportant data of the rom avoiding that it can be played.
hello user.
Well believe this thread because in my hack I wanted to add sprites of pixi and romi spritetool but adding sprites in the rom with romi eliminates the sprites of PIXI and if I add the sprites of PIXI First happens the same but with the sprites of romi spritetool?

What should I do to avoid that?
Originally posted by MarioFanGamer
And besides, PIXI can insert 99% of all Sprite Tool sprites just fine. The only ones it can't are TRASM sprites (read: sprites which use the very ancient assembler which just is in use because of romi's Sprite Tool) and there is a converter for these sprites (to xkas, another old assemlber but not as old as TRASM, but Asar, the assembler PIXI uses, can insert xkas sprites just fine) and sprites where Asar has got issues (there are some slight differences but these are easy to fix and very rare).

Thank you MarioFangamer.
the sprites I thought I couldn't add could never be added.

Thank you very much :)
Hello user.
Well I have a problem adding custom backgrounds, the problem is that when I add a custom background and save and level change the background is returned to the previous but the palettes and blocks added to the level are kept there but the background is not.
Name: Tatsh & NAOKI - Red Zone
Type: port
Sampled: no
Download Midi:

The Only Midi I Found
I hope you can behave yourself.
Does anyone know what the name of this song is?
link of the video:

the minute the song appears:
Originally posted by Meirdent
Wild Arms 2 - Town Where the West Wind Blows. This port is one that came with carol's addmusic back in the day: 20.txt

Thank you :,)

(I just got hit with a slice of cheese on my face and it hurt a lot)

Besides, I have two more doubts:

1) I'm looking for the elite koopas and I haven't found them in 2 years (for real)

2) Does anyone know what this song is called?
link of the video:

Minute where the song appears:
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Qwerty13x's Profile - Posts by Qwerty13x

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