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Tip: Don't remake levels from other Mario games, especially popular ones (SMB1/3 1-1, for example).Not logged in.
Posts by alnokitchen
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Originally posted by NaraGugul
2 - As ive stated before (on removed posts) troll hacks almost intrinsically require an audience and someone to have a reaction from. Its just like youtube prank videos. It exists for the purpose of entertaining people other than the one that is being trolled.. the troll is as good as the reaction of the player... in other words, its made to be watched, not to be played if you get what i mean.. that way, i personally dont think it relate to the average player who plays on their room alone..


This is a fair reason. A lot of the appeal of troll hacks come from the reaction of the player. I'm not sure how much people would be willing to just play through a troll hack on their own when a million other hacks exist for them to play. These types of hacks are more for people that upload YouTube videos or stream on Twitch. There's nothing wrong with that, but I question how much of SMWC's users fit the target demographic. Sometimes it feels like everyone is so concerned about "good level design" that troll hacks feel out of place.

That said, I'm not opposed to troll hacks being on the site by any means. It's an understandable inclusion, just feels like an odd one, at least to me.
You should probably create your own thread about your question since this one is pretty old.

Anyways, the options in retry_table.asm aren't as bad as they look. Just do this:

Set !lose_lives = $00 if you want unlimited lives.
Set !default_prompt_type = $02 for a quick death reset. You can then be a able to leave levels by pressing Start then Select.

Since you say you don't want an unfair advantage, you might as well do all of this as well, to keep it vanilla:
Set !midway_powerup = $01
Set !counterbreak_yoshi = $00
Set !counterbreak_powerup = $00
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alnokitchen's Profile - Posts by alnokitchen

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