I'm new to this site, so please excuse me if I'm posting in the wrong forum.
This is my first hack. It's probably not going to blow you away, but feedback would be very much appreciated. It took a couple weeks, but I've managed to get used to Lunar Magic.
(Edit: This easy hack contains 8 levels.)
Thanks so much pineapple for the playthrough! I've started to update some fixes into the hack as well as creating an original level for the secret fortress exit (you'll see what I mean if you find it!).
Anyways, I can't promise that I'll continue this project (mostly because of school), but I do appreciate the help, even if it's just logistics.
I have a question regarding hack submissions; namely, joke hacks.
If I've made a simple GFX edit on Mario, should I submit the hack through the Hacks page, or should I submit the graphics through the Graphics one? I'm asking because even though it's a joke (Mario dabbing, what a concept), many people want to try it.
Alternatively, should I create an original hack that uses the GFX?
Introducing the next generation from Tahixham.
New SUPER MARIO WORLD.
Created especially for the Central Creativity Convention. It's...
A bit more exciting. A bit more challenging.
A bit more graphic.
A bit more colorful. A bit more realistic.
A bit more levels? A bit more secrets.
A bit more enemies. A bit more friends.
A bit more sound.
A bit hotter. A bit cooler.
A bit weirder.
A bit more revolutionary.
A bit more MARIO.
A bit more of what you want. It's 16-bit.
Now you're hacking with power. SUPER POWER.
Even still, it feels awkward to see the Windows foreground tilesets mashed up together with recolored backgrounds from the original SMW. But as far as Windows hacks go (and why do people even do this in the first place I still don't understand), this one easily feels like more effort and creativity was put into it than other Windows hacks from the past like one I played almost 7 years ago. For example, we now even got to see a custom overworld that fits the OS theme.
I'm learning how to use ExGFX, so I used the vanilla BG as placeholders before submitting.
Personally, I've always liked how Windows Classic themes looked, so I figured I'd put that passion into a hack.
I created the OW and maps before the actual levels themselves to keep some sort of consistency.
Thanks for the feedback!
I loved the demo. The theme is what caught my eye originally (I'm a sucker for pastel colors), but I stayed for the rest. The level design is not too difficult yet challenging enough to keep me engaged (as the levels slowly increased in difficulty).
I did notice a few bugs here and there.
boss fight, sometimes he stops spawning balls, forcing a restart from the checkpoint.
I'm not sure whether this is because of a timer issue (<100 seconds) or because I failed to defeat him quickly.
Also, for some reason, when playing 2-1 for the first time, the
theme played in 2x speed.
One more thing: in 2-4's bonus room, if the player fails to carry the P-switch with them, they can get softlocked by entering the door.
Other than that, I enjoyed playing through TMW, and I would love to see this finished.