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Posts by MegaSonic1999
MegaSonic1999's Profile - Posts by MegaSonic1999
Pages: « 1 2 3 424 25 »
Originally posted by bandicoot
Humm, dont want to be rude but here is not the correct place for requesting, there's a specific topic for this somewhere in the site. also you are requesting a bit too much too fast, graphics takes time to be drawn/ripped and then moderated and put in the graphics section, same goes for every other resource here in the site.

Oh, sorry about this, I can understand it's too much work.
By the way, you and Roberto Zampari are my favourite smw hackers.
Can we expect more hack projects from you guys?

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Yo, it's been a while.
I can't find Sonikku's giant thwomp sprite.
Is there another place where I can find it?

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Yo, it's been a while.
I know how to use HDMA gradiants, but are they recommended to be used as standard sprites or as generators? Plus, I have problems with wave effects, when I insert them in my hack, the background is not moving, and when I insert a vertical wave effect, it glitches.
I really need help with this.

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Yo, it's been a while.
Originally posted by Hunter-
Personally I've had great results with making the HDMA level ASM. You just have to change the lines that say...

Code
.InitCode:
and...
Code
.MainCode:

to...

Code
INIT:
and...
Code
MAIN:



You'll also have to change the lines that say...

Code
RTS
to...
Code
RTL

Are all these codes applicable to wave effects ?

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Yo, it's been a while.
Okay, I'll try it, thanks, the only one thing I want to know is: is it recommended to use these effects as standard sprites or as generators?

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Yo, it's been a while.
I have a problem with a hack I starded one year ago, I used an old version of lunar magic (2.53 I think), then, when I used the most recent version of it (3.10) the goal point tape isn't working, and I don't know why. Can you help me with this ?

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Yo, it's been a while.
I used PIXI 1.2.8

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Yo, it's been a while.
For Roberto Zampari, can I know the author of the foreground graphics that you used in the first level of Luigi's misadventures 3? because I may need it.

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Yo, it's been a while.
I tried to insert smkdan's mekabon with PIXI, but it's not working, do I need to change something in the .asm file ?

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Yo, it's been a while.
I want to use this shooter sprite with using the original sprite 1C, not the included sprite to avoid sprite crowd.
Do I need to change something in the .asm file, or is it related to the extra property bytes?( I know I posted too much recently, but there are so many things I need to now, because it's my first experience of creating an smw romhack, sorry for the trouble guys.)

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Yo, it's been a while.
The hack looks great, I've already watched the gameplay and it was great, but when the final version will be released? Every one is waiting for the hack to be released.

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Yo, it's been a while.
Is there a patch that forces Mario to leave Yoshi when a goal point is passed without jumping off Yoshi?

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Yo, it's been a while.
I'm using the base bro that already have the shell bro and the bomb bro, but is there a way to add an additional base bro that spawns another original sprite? like the bullet bill for example.

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Yo, it's been a while.
Originally posted by Tahixham
this one? it has a fancy "jump of yoshi" animation too.


I've already used this patch, but what I need is to make Mario not jump off Yoshi when the goal point is passed, like most of the hackers are using, by the way, nice background#smw{:TUP:}.

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Yo, it's been a while.
Originally posted by MarioFanGamer
Just edit base_bro.asm and just make a copy of bullet_bro.cfg with a different property byte. You'll notice six tables at the start of the ASM file. That allows you to set the tiles. The first table, is the sprite number, the second table the state (aka $14C8), the third tablethe sprite number, the fourth and fifth table the tile number when the Bro "carries" the sprites and the sixth's table the initial speed (which doesn't work here because Bullet Bills override it).
Be aware that bullet bills handle their directions differently from most other sprites. As such, you have to set the initial state 1, not 8 as you'd usually do.
Is it okay if I use one of the cfg files and change the extra property byte?

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Yo, it's been a while.
Does anyone have the old version of fire bro and Ice bro that are compatible with PIXI sprite tool? Because I have problems with the sonikku's versions especially with graphics. They work perfectly, but I have problems inserting some other sprites when using them.

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Yo, it's been a while.
I'm using Uberasm tool, and I want to know if it is possible to add multiple codes in one level?

--------------------
Yo, it's been a while.
Hi, where can I request some new music?

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Yo, it's been a while.
Do I need to set game mode 0C in lunar magic or in the number of uberasm game mode list?

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Yo, it's been a while.
Originally posted by Thomas
How exactly is it failing? Like, is it throwing an error in Pixi, or not spawning into the level, or spawning and just not functioning properly?

Actually, it throws an error on PIXI.

--------------------
Yo, it's been a while.
Pages: « 1 2 3 424 25 »
MegaSonic1999's Profile - Posts by MegaSonic1999

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