Humm, dont want to be rude but here is not the correct place for requesting, there's a specific topic for this somewhere in the site. also you are requesting a bit too much too fast, graphics takes time to be drawn/ripped and then moderated and put in the graphics section, same goes for every other resource here in the site.
Oh, sorry about this, I can understand it's too much work.
By the way, you and Roberto Zampari are my favourite smw hackers.
Can we expect more hack projects from you guys?
I know how to use HDMA gradiants, but are they recommended to be used as standard sprites or as generators? Plus, I have problems with wave effects, when I insert them in my hack, the background is not moving, and when I insert a vertical wave effect, it glitches.
I really need help with this.
I have a problem with a hack I starded one year ago, I used an old version of lunar magic (2.53 I think), then, when I used the most recent version of it (3.10) the goal point tape isn't working, and I don't know why. Can you help me with this ?
I want to use this shooter sprite with using the original sprite 1C, not the included sprite to avoid sprite crowd.
Do I need to change something in the .asm file, or is it related to the extra property bytes?( I know I posted too much recently, but there are so many things I need to now, because it's my first experience of creating an smw romhack, sorry for the trouble guys.)
Just edit base_bro.asm and just make a copy of bullet_bro.cfg with a different property byte. You'll notice six tables at the start of the ASM file. That allows you to set the tiles. The first table, is the sprite number, the second table the state (aka $14C8), the third tablethe sprite number, the fourth and fifth table the tile number when the Bro "carries" the sprites and the sixth's table the initial speed (which doesn't work here because Bullet Bills override it).
Be aware that bullet bills handle their directions differently from most other sprites. As such, you have to set the initial state 1, not 8 as you'd usually do.
Is it okay if I use one of the cfg files and change the extra property byte?
Does anyone have the old version of fire bro and Ice bro that are compatible with PIXI sprite tool? Because I have problems with the sonikku's versions especially with graphics. They work perfectly, but I have problems inserting some other sprites when using them.