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Posts by MegaSonic1999
MegaSonic1999's Profile - Posts by MegaSonic1999
Pages: « 1 222 23 24 25 »
Sometimes when adding a dynamic sprite in a level, it messes up the graphics of some normal sprites, especially the SP4 ones.
What could possibly cause this? And how to fix it?
Note that the dynamic sprites patch is already added to the rom.

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Yo, it's been a while.
Hi. Please, which songs (aside from the 8th annual VLDC) could fit a sky and snow themes all in one map?

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Yo, it's been a while.
What about the remake of SMW the hangover? Will it be released soon?

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Yo, it's been a while.
Is there a limited number of exit pipes or doors in the whole level?

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Yo, it's been a while.
Can we use the start with patch to set a maximum amount of lives to start with if not succeeding with setting the infinite lives?

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Yo, it's been a while.
Should we use a recent version of Lunar magic and the recent version of the other tools (Pixi Spritool, Asar, AddmusiK...)?

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Yo, it's been a while.
I'm using the bomb thwomp that is set to work with romi's spritetool but then converted to pixi. However, it has a minor issue: the sprite is not returning again while leaving the screen where it is supposed to be even if it doesn't explode yet. Can you please help me about this?

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Yo, it's been a while.
Hi, I'm looking for a code that zeroes the player's coin for uberasm in a specific level, there is counterbreak.asm, but it works just as a game mode. And also the zero coin block, but you it zeroes the player's coins every time the player touches it. Is there an uberasm code that zeroes the player's coins upon entering a specific level?

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Yo, it's been a while.
Pages: « 1 222 23 24 25 »
MegaSonic1999's Profile - Posts by MegaSonic1999

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