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Posts by MegaSonic1999
MegaSonic1999's Profile - Posts by MegaSonic1999
Pages: « 1 2 3 4 524 25 »
I have another music request for everyone: Billy Hatcher and the Giant egg. A game released by SEGA in 2003 if possible.

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Yo, it's been a while.
Is there a version of the elite koopas that works with Pixi?

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Yo, it's been a while.
How can I have unlimited sprite number in a level and reduce slowdown? Note that I've already used SA-1 pack patch that resulted in crashing my romhack (luckily, it was just a copy). And it must not be related to the rom's size.

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Yo, it's been a while.
Does anyone have the old version of fire bro and Ice bro that are compatible with PIXI sprite tool? Because I have problems with the sonikku's versions especially with graphics. They work perfectly, but I have problems inserting some other sprites when using them.

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Yo, it's been a while.
Is there a way to change the file select section from:

MARIO A...........EMPTY
MARIO B...........EMPTY
MARIO C...........EMPTY

to this(for example):

File 1............EMPTY
File 2............EMPTY
File 3............EMPTY

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Yo, it's been a while.
Oh, wait, there's an SA-1 tool included with the sprite tool, but it doesn't open. Do I have to drag the rom into the tool?

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Yo, it's been a while.
How can I use patches that work with xkas? Note that xkas doesn't open when I try to, and when I patch them with Asar, they tell me to add an xkas reference or something like that to the patch.

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Yo, it's been a while.
I'm trying to use this patch to try to make the player start with a mushroom.

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Yo, it's been a while.
I just designed world one in a new hack that I already started working on it (demo release soon....maybe.) and I added about 8 levels including a fortress level and castle 1 and a rest level (or town level.), but what I want to know is: what is the limited number of levels for each world in a long hack (until the castle level) including fortresses, ghost houses, castles, temple or ruins (if available) and secret levels? note that I can use only levels from 1 to 24 and 101 to 13B in the overworld, others are just sublevels.(note: I've just finished building the first level and the town level and starded the second level, the first level includes the yellow switch palace hidden in it, well, not well hidden because the first level is easy.)

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Yo, it's been a while.
Pixi is a very useful tool for inserting custom sprites, but here's the problem: the number of standard sprites is limited to BF, and I think it's not enough, the shooter section is listed from C0 to CF, and the generator section is listed from D0 to FF, and I think the generator section is taking too much space.
Is there a way to add more standard custom sprites from E0 to FF (if possible)?

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Yo, it's been a while.
Well, because I needed some other sprites in a previous hack(that I think is cancelled), and I didn't find enough place for them, like the sprite respawner that is very essential for some other sprites (I'm talking about standard sprites here).
Oh by the way. is it ok if I add the cluster effects and the level ender in the generator section?

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Yo, it's been a while.
I just want to know: what is the difference between light sample and many samples in musics?

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Yo, it's been a while.
But some musics have only 1 or 2 samples but it said that is has many samples.

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Yo, it's been a while.
Yeah, but for the cluster effects, I was talking about the sprites that generates custer sprites.

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Yo, it's been a while.
Ok, now I understand, but for the level ender sprite, I need to oper the cfg file and turn it into a generator if I want to put it in the generator section. Isn't it?

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Yo, it's been a while.
Change this:

Code
JSL New

To this:

Code
autoclean JSL New

Does this work for every xkas patches?

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Yo, it's been a while.
The cfg editor is perfect to edit some sprites propreties. However, I don't know how to add the appropriate graphic tiles to the sprites if I want to add a .json file with also the appropriate palette, because when I open the 8x8 tile editor, and I select a tile, it doesn't get selected.
What should I do about this?

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Yo, it's been a while.
That's exactly what I was talking about, I want to do this for custom sprites. Can you help me with this?

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Yo, it's been a while.
So if I get you right, I need to change something into the .asm file to make it compatible with the generator section, right?

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Yo, it's been a while.
Yes, I've watched it about 3 times, because I had problems inserting cluster and extended sprites, but it says nothing about creating .json files for custom sprites. And by the way, where can I find the lava particles for cluster effects? Because it's not available.

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Yo, it's been a while.
Pages: « 1 2 3 4 524 25 »
MegaSonic1999's Profile - Posts by MegaSonic1999

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