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Posts by MrWizard
MrWizard's Profile - Posts by MrWizard
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I'm working on an SNES music program. Set you're emulator so that controller 1 is keyboard, and controller 2 is mouse.

There are two screens. The first lets you adjust S-DSP parameters, the second allows you to create you're own BRR samples. There are 4 "instruments" currently:

Instrument 0: square wave
Instrument 1: 25% pulse
Instrument 2: 12.5% pulse
Instrument 3: user defined

To make a user defined instrument, press left or right. Sample size is (N+1)16 where $0000 is 16 samples, and $03FF is 16384 samples. You can mix up to 4 oscillators. The "wave" parameter doesn't do anything yet so just ignore it. A frequency of $0400 is "normal". In order to hear it, you must press render to update the BRR sample to the SPC700 chip.
Because all cartoons are CGI garbage nowadays and can't find a job.
I would like to see people actually fixing the sprite engine without using any cheater chips. One guy tried that but got banned before he made any progress.
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MrWizard's Profile - Posts by MrWizard

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