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Posts by Ddoomm10
Ddoomm10's Profile - Posts by Ddoomm10
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I am curious. Does ANYONE ANYWHERE know what music is played in VIP Mario 4? I am not asking for plot or what Boon is...
Check out my Youtube channel! 獣耳 Brony for life.
I mean the custom music, like the Bowsers castle submap theme.
Check out my Youtube channel! 獣耳 Brony for life.
(restricted)
These are a few songs i want to add to my own hack, but i am really, really new to this, but not so new that i am a noob.
Anyway:

Sonic 2: Dust Hill Zone
Super Mario Galaxy: Speedy comet in orbit (Highest priority)
Mario Luigi Superstar saga: Boss theme (IDK if its already up)
Yoshis island (SNES) : P switch tune
Sonic 3: Doomsday Zone (IDK if its already up)
TSRPR: Acoustic Castle (High Priority)
Sonic Unleashed: Endless Possibilities (Main Theme)
That ROFL Song from Utube
Sonic 2: Death Egg Zone (IDKIIAU)
Paper Mario: Tubba Blubba's Theme
Yoshi's Island (SNES) : Coin SFX
Sonic 2 (or some #) : Drowning tune

BTW: What is that Valley of Bowser song in VIP 4? I have been looking (literally) everywhere for it. I've got hints that is it a MMX sigma tune. (Shrugs)

Thanks to anyine if they can find me any of these songs/tunes!
Check out my Youtube channel! 獣耳 Brony for life.
I am having the same problems except it's saying "Not Enough Files" all i am doing is selecting both files and dragging it to the .exe (Note: I am using a Vista)
Check out my Youtube channel! 獣耳 Brony for life.
Bowser is only a layer 1 object, and the platform that mario stands on is a sprite! Isn't that interesting! (Note: i onl checked this on the redrawn GFX, not sure about normal version, but i don't think the guy changed that) :3
Check out my Youtube channel! 獣耳 Brony for life.
But more specifically, what sprite header can make some sprites transparent?
Check out my Youtube channel! 獣耳 Brony for life.
Yeah...that never made much sense to me.
Check out my Youtube channel! 獣耳 Brony for life.
(restricted)
How about the boss theme from yoshi's universal gravitation?
Check out my Youtube channel! 獣耳 Brony for life.
I think i did every thing correctly, i set the sprite to BE (Swooper) i set the GFX correctly through the bypass. In the asm or readme, it didn't say anything about extra bits or anything. I put it in a NO VERTICAL OR HOROZONTAL one screen room. Can i have any help? All it is is a glitched up swooper. Do i need it as a specific sprite? Can anyone help me?


5 minutes Later: I got it fixed. It was command 3. You guys can close this now.
Check out my Youtube channel! 獣耳 Brony for life.
Is it possible to have mario to have a 1 tile interaction (like small mario) and luigi to have a 2 tile interaction (like super mario)? I am well aware of the patches, but i want to know if i can split it between the two characters.
Check out my Youtube channel! 獣耳 Brony for life.
*Sighs* Thanks anyway. You guys can close this now.
Check out my Youtube channel! 獣耳 Brony for life.
Originally posted by Rorschach
Actually, I made a backup of the SMWiki last night. I'm hoping it didn't cause any bandwidth problems. :P It is about 30 MB zipped up - would anyone like an upload of it?


Yes, I would.
Should i send you my e-mail adress or something?
Check out my Youtube channel! 獣耳 Brony for life.
Carsr4carpeople told me i could ask this question here,

Quoted from my previous thread:
"Is it possible to have mario to have a 1 tile interaction (like small mario) and luigi to have a 2 tile interaction (like super mario)? I am well aware of the patches, but i want to know if i can split it between the two characters."
To sceptile3:

Thanks, but for my hack, this is what happens:
Mario is replaced with a Bony Beetle
Luigi is replaced with a Dry Bones

Here is what the powerup system is:
Spike (Mario) is supposed to be the 16 X 16 character and be able to expose spikes from his back

Skele (Luigi) is supposed to be the 16 X 32 character and will be able to throw bones with the "New Powerup's Version 2.0" by Selin.

They both will be able to use the Fire Flower and the P Baloon.

(I was going to replace the Feather with the Fire Flower with the "Powerups Hijack Patch" from ICB, to be able to have the Fire Flower and the Bone through a hex editor, but the SMWiki got shut down) :( EDIT: Link13 got me a weak link to the Wiki and i got the Fire Flower Data i needed. If only there was more on the feather. *Shrugs*

BTW none of the power-ups are supposed to make Skele or Spike bigger!!

From hindsight, i could just use "KPhoenix's Poweup Patches" to make the small fire Spike. And "ExPower-up" from Biochemical I/O.

But i still need help with the sizes thingy.
P.S. I don't know how to transfer Hex to Asm, but i know how to learn it.
Check out my Youtube channel! 獣耳 Brony for life.
(restricted)
I didn't know where to post this...

Is it possible to extract sprites from other hacks? Such as the Boom Boom Boss from Brutal Mario. Iv'e seen other hacks with it, such as the leaf shield powerup and the Wendy Boss (She was instead a dry bones in a haloween hack) from brutal mario as well.

Do i have to do Hex2ASM backwards? Do they make it from scratch? Are they hacking Brutal Mario? Is carol giving this stuff away? I would love to know.

I checked her garbled website...no luck. This is the closest i've got:

http://dragon.s151.xrea.com/sprite/index.html
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This might sound like a complicated block, but just hear me out... A block that when you hit it will ask you if you want to save your game.
(I know about Carol's FF(?#) Save point OW sprite, but how about one in the levels.)
Check out my Youtube channel! 獣耳 Brony for life.
I'm giving up the hack for the 16x32 tilemap thing.
I was wondering if someone could make those YI pinball door things, you know, the ones you can only enter from one side? If anyone can make one or direct me to one, that would be great.
Check out my Youtube channel! 獣耳 Brony for life.
Pages: « 1 2 3 435 36 »
Ddoomm10's Profile - Posts by Ddoomm10

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