(restricted)
File Name: | Blockreator v1.3 |
Submitted: | by Major Flare |
Obsoletes: | Blockreator v1.2 |
Authors: | Kipernal, Major Flare |
Operating System: | Windows |
Platforms: | SNES |
Games: | SMW |
Source Available: | Yes |
Featured: | Yes |
Website: | |
Description: | Kipernal's Blockreator that allows you to simply create custom blocks to be inserted with GPS. The blocks can be created by selected certain conditions and events to occur when the player or a sprite touches the block. See the readme for details. v1.2: - Added the wallrun offsets, as well as fixed various bugs with labels and certain codes not working properly. v1.3 (Major Flare): - Added several events, such as a proper give coins routine, Switch Palace tests, ON/OFF Flip status, and more; - Added some code optimizations: wherever possible, switched "LDA #$00 : STA $RAM" to "STZ $RAM"; - Better SA-1 conversion - now, it converts sprite tables properly. Also, the resultant code is SA-1 hybrid instead of SA-1 restricted. |
Screenshots: | ![]() |
Didn't notice any SA-1 hybrid issues.
But the new switch palace branches appear to be backwards, causing them to trigger when not active for the "If the Green Switch Palace is active..." check and vice versa.
Also, creating a block which is set to give a power up like "Make the player big (with animation)" but can be repeatedly triggered causes the power up to continue to increment rather than stay as big. Not sure if this is more a case of user error since they should probably make a block like that only triggerable once, but thought it was worth mentioning.