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Posts by Beaser
Beaser's Profile - Posts by Beaser
Pages: « 1 »
Originally posted by Meirdent
@Kurukururin
All that takes is quick and simple hex edit. No need to make a dedicated patch for it.

Code
org $00A09C
db $B0

$B0 is the default value, change it to whatever you like.



Where and how do we change this value? I've searched in HxD and can't find that address ($00A09C) I would love to also limit this to 3-5 seconds. A patch for "total nubes" would be AWESOME
AWESOME!! simply typing

org $00A09C
db $00

into notepad and saving as an ASM file is how this is done! thank you, no one explained it like that to me. You have opened MANY new doors for me! thanks again!!:)
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How can I make it so you can spin jump on fishing boo's flame?
Am I crazy or isn't this a "normal" thing? I thought that you could do that in most hacks... No patch or ASM for this anywhere?
Is there a way to make it so you can spin fly longer? I know there is an option for it in SMW customizer but for some reason it won't let me access that part of the tool with this hack. I'm kind of new to this and don't really understand the Hex editing side of things so if there's already an ASM that allows for 3x flight time or something like that it would be amazing.
Originally posted by iRhyiku
How do I stop the mushroom from moving?
Thanks


The mushroom doesn't move when on the ground, I'm not sure what you're trying to achieve but if you want it floating you could make a blank square in map16 and make it "act like" ground.
Originally posted by digitaldragn
I am new to lunar magic SMW hacking.

In my hack, after the green switch palace was pressed, glitched textures start appearing at the top of all the levels. Is there a cause for this happening and how can I fix it?
Thanks.



I'm not 100% sure but it sounds like you used a space in map16 that you maybe shouldn't have and since the glitch occurs after hitting the switch I would look near the blocks effected by the switch. Hope that's helpful but, I'm new too.

__________________________________________________________________

I'm having trouble with a couple of sprites continuously loading missing squares out of them, a saw sprite and a ball and chain sprite in my final castle level. I can't figure out what's causing it. I can send a screen shot to whomever may be able to help.
Originally posted by Plasmodium00
Originally posted by Beaser
Originally posted by iRhyiku
How do I stop the mushroom from moving?
Thanks


The mushroom doesn't move when on the ground, I'm not sure what you're trying to achieve but if you want it floating you could make a blank square in map16 and make it "act like" ground.

No... I don't believe that would work at all as a matter of fact. Even if it did "stop" the mushroom, you wouldn't be able to access it.



I actually use this method in my hack and it works fine, as long as it's not a huge deal that you too can stand where the mushroom is. it wont stay on 1F0 but it'll stay an a blank square that thinks it's ledge. you can jump up through similar to a 1 way. if the myshroom is just out of reach from mario's body but his head can touch it, you can collect it from below without landing where it is.
Is there a way to make it so that once a level has been passed you always start that level from the midway?
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Hello, I am looking to have a standard Mario sprite modified so it looks like he's wearing a regular baseball hat backwards. Dumb I know but I'm making the hack for a streamer and it's kind of his thing. My 2 problems are, I'm not an artist, and I have no clue how to do this.
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So I am trying to make a custom Ludwig fight, this is the best I could come up with, can anyone help make it look better? Also if anyone can make it better period that would be EPIC! this will be used as the final boss battle.

org $01CEAE ;SHELL SPEED RIGHT
db $50

org $01CEAF ;SHELL SPEED LEFT
db $A0

org $01CEB4 ;JUMP RIGHT
db $10

org $01CEB5 ;JUMP LEFT
db $F0

org $01CECE ;TIME IN SHELL
db $01

org $01CED8 ;VERTICAL JUMP
db $F3

org $01CFCD ;HP
db $09

org $01D080 ;FIRE HEIGHT
db $07

org $01D0BE ;FIRE RIGHT SPEED
db $60

org $01D0BF ;FIRE LEFT SPEED
db $90

org $01D3A2 ;RECOVERY TIME
db $00

org $01D37A ;WIDTH
db $20

org $01D0B8 ;FIRE IN MOUTH
db $00

org $01D2D0 ;I FRAMES
db $10

org $01D2FA ;SPEED MARIO BOUNCES
db $A0
I am trying to make a custom Ludwig fight but am new to all this. What I have come up with so far is less than awe inspiring. I used the ROM map to make an ASM file (2 terms I didn't know last month) Would anyone be willing to make it look or be better? this is what I came up with

org $01CEAE ;SHELL SPEED RIGHT
db $50

org $01CEAF ;SHELL SPEED LEFT
db $A0

org $01CEB4 ;JUMP RIGHT
db $10

org $01CEB5 ;JUMP LEFT
db $F0

org $01CECE ;TIME IN SHELL
db $01

org $01CED8 ;VERTICAL JUMP
db $F3

org $01CFCD ;HP
db $09

org $01D080 ;FIRE HEIGHT
db $07

org $01D0BE ;FIRE RIGHT SPEED
db $60

org $01D0BF ;FIRE LEFT SPEED
db $90

org $01D3A2 ;RECOVERY TIME
db $00

org $01D37A ;WIDTH
db $20

org $01D0B8 ;FIRE IN MOUTH
db $00

org $01D2D0 ;I FRAMES
db $10

org $01D2FA ;SPEED MARIO BOUNCES
db $A0
Originally posted by Plasmodium00
Try the ASM requests thread instead.


Thank you!
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Pages: « 1 »
Beaser's Profile - Posts by Beaser

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