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Posts by CapitanFrio09
CapitanFrio09's Profile - Posts by CapitanFrio09
Pages: « 1 »
Hi guys, I know I'm the new one and it's the first time I've used this page. When Super Mario Maker 2 comes out for the Nintendo Switch that is in June of this year, some who can please add the elements of Super Mario Maker 2 with the Super Mario World graphics for the users that can create their SMW hacks, even myself. The elements can be graphics, sprites, musics, blocks, etc.
Another thing, if new backgrounds appear, for some please create them as much as they can.

Thanks for the support.
Originally posted by FPzero
I imagine that people will probably take the time to port graphics for these things once SMM2 comes out seeing as they did it for SMM1 so I wouldn't worry too much.

Additionally, this isn't really suited to the Works In Progress subforum, so I'm going to push it over to SMW Hacking Discussion instead incase others want to comment or start work on graphics based on what we saw in the trailer.



Thank you very much, I'm going to thank you, let's hope they can fix the errors for those who are interested in those elements of SMM2
The Link Patch is based it when Mario or the other players get the Master Sword in the Super Mario Maker 2 game, my main ideas from the patch are the following next:
-Link as a player with the original and only Super Mario Bros version graphics
-Alternate graphics for Super Mario World or Zelda - A link from the past
-Link with the Sword, Arrow, Shield and Bomb with abilities, which are adapted with the Snes controller based on the Mario Maker 2 (One part with all the powers and the other part of the patch, some powers must be unlockable after defeat the boss or earned in some places or whatever)
-Aditional powers, fire(Like the game triforce heroes), and the grabar object, etc
-Life bar if Link gets hurt, he loses life depending the enemy
-If he loses all lives the animation must be like the zelda games instead mario lost screen animation
-An aditional patch that the boss show the Life bar, also if the boss is defeated link will earn one life
-An aditional midway bar based on the zelda games
-An aditional goal point
-Link with the overworld screen
Hello, I'm working with the code and spikeball, I tried to modifiy the codes about the graphic animation, for example, the spriteball use 2 graphics for animation and the time frame. I spend a lot of time working by the code of the spikeball. 2 things to ask
can you help me with the code by working for graphic sprite animations
2- A code that works with ground and the spike doesn't walk and throws at ground

Code of the Spike


Code of the spriteball


Originally the code sprites are originated by mikeyk and the graphics are originated by R̸̝̜͗͆̊͝als̵̛͎̞͊͐̄̉̍hi0̷̕2
Originally posted by Ninja Boy
Please dont post huge blocks of code like that. I put them into collapse tags


Sorry, is because I'm new and also I know a little. Thanks for teach that part #smrpg{y}
I tried to edit the sprite in CFG editor by checking the boxes that when Mario jumps, he's dead and that Mario doesn't take any damage. When I try to get the Snow Pokey attacked by Mario jumping on her. It presents a glitch where the graphics of the pokey appear vertically and then not appear. Will there be any code or something where the Snow Pokey when Mario jumps on it can disappear under the smoke? Thanks.

Is like this:
Originally posted by Darolac
Try checking the "Disappear in a cloud of smoke" checkbox in the cfg editor.


Still the same


There is the code of the sprite if the solution is not solved
Pages: « 1 »
CapitanFrio09's Profile - Posts by CapitanFrio09

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