Originally posted by MajorMuff
The last (koopa) jump requires some regrabs that can be a bit hard to learn but are definitely not as hard as some jumps I've seen in kaizo hacks.
Yeah, it wasn't that it was all that bad, but that it took something like 25 minutes to learn Mario's jump physics well enough to have any chance of making it from the second to the last flying koopa in that last little gauntlet. I watch plenty of Kaizo levels from streamers, enough to get the basic idea, but I haven't played these kinds of hacks myself and so I have plenty of learning to do about the particulars if I'm going to make it through.
It took me time to understand that registering a jump input while bouncing off any of the koopas was death from the muncher ceiling, there being no small number of frames to hold jump that would result in a short enough jump to go up but not die, yet not holding down the jump button to fall more slowly while moving from one koopa to the next meant I might fall onto the bottom munchers between the first flying koopa to the second depending on momentum, and would certainly fall between the second and the last koopa because the distance was too great to cover with horizontal momentum alone.
I don't think I did any regrabbing to get through it though? Is that a tech I don't know about, or a typo, or..?
Originally posted by MajorMuff
The troll grinders at the end of the level is just something I find hilarious and I'll probably keep those, even if I run into them myself from time to time.
Is it possible to be both amused and also very deeply salty? Because I think they're hilarious, too, but I am so very salty that the hilarity came at my own expense.
Originally posted by MajorMuff
I've played all my own levels without savestates so it was interesting seeing someone using them since it changes the run somewhat which could potentially break the level. (I don't feel like it did though, except maybe for the grinder at the midway.)
I feel a little bad save-scumming like this, but I know that if I didn't then it would take ten times as long to complete a level, and it's already taking me 40+ minutes to complete each one. I'm not sure that my patience would extend to needing a week of play sessions to complete one fairly short level, and I doubt that you'd enjoy or benefit from that much more either. So, save-scumming it is.
The midway grinder was 100% my own brain failing and nothing to do with a problem with the level, so I wouldn't worry about that.
Originally posted by MajorMuff
I do have more finished levels and I plan on releasing an 'official' demo fairly soon. It will include the full first world of the hack. I want to make sure all is working well before doing that though. May end up sending you a level or 2 in advance!
Ok, I'll keep an eye out!