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Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld.
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Posts by BlooberryPi
BlooberryPi's Profile - Posts by BlooberryPi
Pages: « 1 2 3 »
Hello! I am pretty much a newbie to most things SMW, coming from the likely large amount of people from Mario Maker falling to SMW hacking for a change.

Most of my experience comes from Mario Maker but I've been working on my own hack for a good few weeks! I'm hoping to get it up and just wanted to introduce myself first here as well!

Vidya gaems are fun.
Beep Beep. I'm a sheep.
Hello! I've been currently working on a new hack!

It's my first in this sort of area, though I am coming from a background of having made a bunch of stuff for Mario Maker. However I've been really enjoying just going into making stuff with Lunar Magic. So far everyone on the discord I've chatted with as well have been super helpful.

I'm onto working at the final level already though, but here's a few screenshots and even a small video of the first level! I'll put up more if I'm asked!



Here is the overworld! It's small and simple. I plan on having 8 levels to go through for the moment along with one bonus one. So 9 exits? I'm unsure if secret exits are counted as well and I want to work a bit longer to make those.



If people want a demo of the first few levels I am totally open to that as well!

Beep Beep. I'm a sheep.
I really do enjoy this hack as well, the added stuff is nice and I do agree with Plasmodium about making it for another fully fledged new thing! Cool stuff!
Beep Beep. I'm a sheep.
More previews! More highlights.

Also an update! I finished the final boss recently, so that's all finished up! Here's some more previews into the second level!



And a tiiiiny peek at the boss!

Beep Beep. I'm a sheep.
The On/Off blocks shown in the first part do harm Mario when not turned off, the little white marks are meant to be a bit like spikes but I'm terrible with the 8x8 editor.

Also, more updates! I've decided that now is a good time to post up the hack rather than leaving it in a state of limbo, as I feel it's properly in a good state, so I'm now just waiting for moderation!

Here's some more previews, and an update to some of the looks! I got L/R scrolling patched out, along with the minimalistic status bar.

Beep Beep. I'm a sheep.
Originally posted by ModernKiwi
I wanted to insert a custom sprite, but when I loaded up the rom, all level's graphics had been set to GFX 0
What could have caused this and how can I fix this without fixing the graphics for every level in the game?


Just randomly stumbled across this, but your best bet might be to restore the rom using LM to an earlier version. Lunar Magic likes to make a ton of restoration points as well, so it's very likely you can change it to a point before all the GFX were messed up.
Beep Beep. I'm a sheep.
File Name: Super Mario 64 HARDCORE
Submitted: by Erableto
Obsoletes: Super Mario 64 HARDCORE
Authors: Erableto
Difficulty: Intermediate
Demo: No
Length: 120 star(s)
Description: A perfect hack for speedrunning and hard play.

- 1-ups kill you.
- Coins doesn't regenerate health.
- Only 3 HP.
- You start with 0 lives.
- Stars don't exit you from levels. That also means that you can't get lives by collecting coins or anything and your coin score won't be saved.
- You can leave a level while moving.
- King Bob-Omb moves faster and is a bit stronger!
- You don't have to breathe in water but you can't regenerate health in water!
- You have the minimum amount of bombs to kill Bowser and, also, in the third battle, I've removed the falling platforms.
- You have a speed meter. It could be useful for speedrunners.
Video Link:
Screenshots:
Please read the guidelines on submissions and read the core values.

Specifically, this does not meet the core value and requirement of having levels made purely from scratch, simple edits and patches to the base game, does not make meaningful enough changes to consider being accepted.

There is also no reason to include Flips alongside the download of the patch.
Beep Beep. I'm a sheep.
File Name: SM64 But Its Mostly Coins
Submitted: by Rairai
Authors: Rairai
Difficulty: Kaizo
Demo: No
Length: 80 star(s)
Description: Nearly every object in the game has been turned into a coin! Can you still collect atleast 70 stars and complete the game?
Video Link: Link
Screenshots:
Edits of the vanilla base game do not meet the core values of submissions.

Please be sure to read over the submission guidelines next time.
Beep Beep. I'm a sheep.
File Name: Super Yeezus 64
Submitted: by deatg
Authors: deatg
Difficulty: Intermediate
Demo: No
Length: 120 star(s)
Description: Original description lost - please contact a staff member if you want to provide a new one.
Video Link:
Screenshots:
This is just a garbled mess of a graphics replacement of the original vanilla base game.

Please be sure to read the hack submission guidelines and be sure you know of the core values.

Levels are meant to be made from scratch, aside from translations.
Beep Beep. I'm a sheep.
File Name: SM64 - The quick short quest v.1.2
Submitted: by flexromhax
Authors: flexromhax
Difficulty: Intermediate
Demo: No
Length: 11 star(s)
Description: This hack contains 9 main level stars and 2 extra stars. You will find 3 stars per level exept the special stages. Some stars are a little harder to get because e.g. one element has a difficult jump. Overall it is not a difficult hack. And if you may think a star is not possible to get, try again because I played it and I could get every star. You will need to go to the wincap stage before starting the bowser course because the wingcap is required to beat the level.



And also please remember that this is my very first hack when rating the game. And of course have fun!
Video Link: Link
Screenshots:
I was excited to give this a peek, sadly, you can not package in a ROM file along with the submission. Please resubmit it with just the patch file.

This does not meet the rules of submissions, so please give them another check, and resubmit it without the ROM included, this also warrants a warning so please read the rules.
File Name: SM64: A New Kingdom (Demo)
Submitted: by ProRevolution128
Authors: ProRevolution128
Difficulty: Intermediate
Demo: Yes
Length: 18 star(s)
Description: After countless foiled attempts at kidnapping Peach, Bowser sets his sights on the Nuveta Kingdom, thousands of miles away! However, Mario won't let that get in the way. After being teleported to the Nuveta Kingdom, Mario is tasked with once again thwarting Bowser. Hopefully, he can do it soon, before it's too late!
Video Link:
Screenshots:
This was quite enjoyable, up until the point where I tried to exit one of the courses and the game hardlocked on a black screen. As well as trying to load a save caused it to hardlock as a result as well. Please be sure to thoroughly test your things before submitting, otherwise this might've been fine.

The general design is quite pleasant and definitely of a bit of an easier difficulty to start off with. Please resubmit this as a version that isn't broken.
File Name: Super Mario 64: The Lost Brother
Submitted: by Dayo2008
Authors: Dayo2008
Difficulty: Easy
Demo: No
Length: 120 star(s)
Description: Welcome to Super Mario 64: The Lost Brother. In this ROM Hack

you play as Luigi and he has to do Mario's adventure again but this time him.

Video Link:
Screenshots:
No roms are allowed. This also does not have enough content to be considered being put on the site as it's just SM64.
File Name: Super Mario 64: The Corrupted World
Submitted: by Dayo2008
Authors: Dayo2008
Difficulty: Intermediate
Demo: No
Length: 120 star(s)
Description: One Day at the Mushroom Kingdom Bowser had been thinking ideas on taking over the Mushroom Kingdom. And then he thought a idea of corrupting the whole kingdom. Now he gone on his computer and used an corrupter online and used on the whole kingdom. The only one who can put it to an end is Mario.
Video Link:
Screenshots:
No roms are allowed. This also does not meet any of the guidelines.
From what I can find, it doesn't seem like that's possible without a good bit of cracking into ASM for sm64. You can find a few other results of people with ASM answers to similar questions if you wanna do it.

Even for an open hack, the star select screen can just help in giving direction to players that might get lost. It's something I'd say to work with alongside, rather than just try to get rid of.
Beep Beep. I'm a sheep.
From what I can find. A Painting warp can be applied to a 3d object within a level, using Quad64. Though I have limited knowledge on the workings on 64 hacks. I'm sure that this might be what you are looking for. If not, then I'm sorry. I'll try to investigate a bit more and get a more solid answer for you.
Beep Beep. I'm a sheep.
Hello!

I guess now would be a good time to show off stuff in my newest kaizo hack that I've been working a good while on.



I've been working on this hack now for about 2 months, polishing, getting graphics for it and getting others to test it. Such as Thirdwall, Megascott, and a few seperate levels tested and given feedback on by Dode and other well known, experienced kaizo players.

Nearly all of the graphics for the levels are ripped by myself from various Sonic games, including Sonic Mania, Sonic 3, Sonic 2, and a few Sonic 1 tiles for reference. A few of the other graphics, such as for backgrounds are taken from the graphics directory which I am thankful for.

Our tool moderator friend DtotheFourth has also been working on a wonderful final boss for the game itself, which I hope to not spoil too much for those that are interested in seeing what he has been able to work on for me, which I am very thankful for. There has also been a special port of a certain popular Sonic boss track made by KKevin and Vaelstraza that will also be used.




I hope to have this available sometime soon, in the next few months at least for people to play and enjoy!
Thanks for reading.

Beep Beep. I'm a sheep.
Your graphics are always wonderful. The bit of castle tileset feels very aesthetically pleasing, as well as how much the global graphics seems like they'd fit.
Beep Beep. I'm a sheep.
I do have a video that shows off older versions of some of the levels, would people be interested if I added that as well?
Beep Beep. I'm a sheep.
I've updated the main post with the video of older versions of the levels, just show how stuff is coming along.
Beep Beep. I'm a sheep.
That really sucks, don't let it demotivate you! The video of the overworld looked really nice. Give it another go and you might even start out with something even better than what you had before. And be sure to back it up next time!
Beep Beep. I'm a sheep.
Pages: « 1 2 3 »
BlooberryPi's Profile - Posts by BlooberryPi

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