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Posts by TheLegendaryOrb

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i'm having trouble with scrolling in my ROM hack. The screen won't scroll when i move towards the edge of the screen
can someone help?
(also sorry if the gif is too big)

Mod edit: Fixed table stretch.
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thanks!
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July 28
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Happy birthday TheJullasicFox!
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Happy birthday Dan!
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Happy birthday SpicySeafood!
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Happy birthday K.T.B!
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Thanks!!! Now I don't need to go change the same hardcoded colors for every level!
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If you haven't already, export GFX and ExGFX #lm{extgfx} #lm{extexgfx}. Save your foregrounds to a .bin file and make sure it is 4KB. If it is larger, like 8KB, you should copy existing GFX/ExGFX which is 4GB, delete everything in the .bin with yy-chr, copy your foregrounds to it, and press save. Name the file you saved ExGFX<insert any hex number from 80-FFF without the brackets>.bin. Put the file you saved in the ExGraphics folder in the same folder of your ROM. Go back into Lunar Magic and press #lm{insexgfx} and re-open the ROM in Lunar Magic. In every level you want to use it in, press #lm{sgfxby} and check "Enable bypass of standard FG/BG/SP GFX" if you haven't already. Change any of the boxes in the "GFX files to load for FG/BG" section into the number you put after ExGFX in your file name, without the file extension (.bin). If one glitches the graphics of a level, use a different box. Note that this should use the same box in every level. When you are done, press OK. Your graphics you made in yy-chr should now be in the 8x8 Graphics Editor #lm{8x}. If they are there, save your level #lm{save}. If not, try a different box. Go to the 16x16 Tile Map Editor #lm{16x} and go to an empty page. Enter 8x8 editing mode #lm{8xt} and open the 8x8 tile selector #lm{8x}. Look for your graphics, assemble them in the 16x16 Tile Map Editor, select the right palette for the foreground, and save the Map16 data #lm{save}.
Hello! I have searched up how to change the name of levels in New Super Mario Bros. U. The only thing that I found is a result in a mariomods.net website which seems to be down (refusing to connect) and a post in a website called gbatemp.net, which seems to have how to edit world and level names, but I am unable to find it. Does anyone else know how to change the level name?
mariomods.net website
https://mariomods.net/thread/619-question-about-nsmbu
gbatemp.net post
https://gbatemp.net/threads/the-unofficial-guide-of-nsmbu-hacking.413323/

I have tried changing the name on Miyamoto! in File > Level Information, but the name stays the same and the custom name only appears in Miyamoto!.
Nevermind, I found out how! If anyone needs help, here is how:
Get Kuriimu if you haven't already.
Open content > US > English > course_name.mbst
Select a course in the left side of the screen
Edit the course name in the "Text" field
Click save in File > Save or the 3rd item in the toolbar.
The name of the level has been changed!
What patch are you talking about? Could you provide a link to it? Is it this one?
You can overwrite the original castle music with AddMusicK I think
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Try going to a clean ROM, pressing #lm{extgfx} and #lm{extexgfx} and then in your hack press that Yellow Mushroom with an arrow or if you have a backup load it
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Originally posted by MarioFanGamer
It's only temporary, okay? However, it might be one of the most unique themes, so far even if there is no gimmick (such as day and night themes from SMM2) as the layout feels a bit different.

Will it be possible to keep the theme?
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Nice, what happens if you stomp on it? I've never heard of a Kab-omb before...
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I've fallen in love with the overworld! How did you add graphics to the overworld?
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I don't think I got any points... I tried but I don't know how
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Changing the palette shouldn’t corrupt your ROM.
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I'm having trouble adding MSU-1 music to a ROM with AddMusicK. I added the patch.asm, main.asm, and msu.asm to the correct locations and I renamed my .pcm to <romname>-41.pcm (I intend to use slot 29 in hex) I ran AddMusicK and it operated normally but did not add the MSU-1 music. I also have a <romname>.mcu file in the same directory. Did I do something wrong?
(I am using AddmusicK 1.0.8 and this MSU-1 music patch)
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