Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
Wanted to share my upcoming project: Waterworld!
Firstly it may sounds like a nightmare but with this project I wanted to make water element a fun, enjoyable part of a kaizo environment.
Since no one started to create a hack based on water then I took the challenge!
My goal is to show off that water is not bad, janky etc...
I'm trying to be close to vanilla side but you'll notice some choco sprinkles as well.
I hope you will enjoy this small video.
And no... I'm not a madman, just wanted to create something special.
With all the levels I'm trying to be short, sweet and somehow challenging. Maybe trying to design it for speedrun purpose.
Every level has its own water mechanic (layer2, layer3 tide, underwater, etc..)
~50-70 mario seconds to clear a level if you can one shot them.
Each palace is even shorter but trollish or even tighter.
~30-40 mario seconds
What's missing still:
- 1-2 more levels
- Testing phase already started but still need a lot
I stream the creation on my twitch channel if anyone was curious.