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Posts by korochun
korochun's Profile - Posts by korochun
Pages: « 1 »
My first game console was PS3. But my first game wasn’t for PS3, but for PC: Oblivion, which made me love RPGs. My first game for PS3 was, I think, Assassin’s Creed (the first one), but I only played it a little, my dad mostly played it.

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So tha-at's how it works!
I am making a timer patch. There are 6 bytes that it should copy or compare to the timer: $02, $07, $09 and $30, $20, $10 (or any other ones, the result, surprisingly doesn't change), but it always uses $40, $21, $9C and $0B, $42, $9C.
This is how I define the bytes:
Code
warp: db $02,$07,$09
freeze: db $30,$20,$10

This is how I use them:
Code
lda warp,X
sta !timer,X

and
Code
lda freeze,X
sta !timer,X

X is always from $00 to $02.
Also, I couldn't even find these bytes in the ROM.

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So tha-at's how it works!
Originally posted by Erik
Change LDA to LDA.l since you're reading tables from ROM without changing the data bank

It says:
Code
error: (E5045): Invalid opcode length specification. [---- lda.i freeze,X]


EDIT: Oh, it's L...

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So tha-at's how it works!
Originally posted by Erik
Change LDA to LDA.l since you're reading tables from ROM without changing the data bank

Thank you very much! It worked. After a little bit of testing, the patch will be available as an update here.

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So tha-at's how it works!
Pages: « 1 »
korochun's Profile - Posts by korochun

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