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Posts by Irondill
Irondill's Profile - Posts by Irondill
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I am currently building a kaizo romhack and i wanted to build a level based on the ON/OFF projectile sprites from the_bios and the fireflower.

The idea is simple using the fireflower to hit ON/OFF switches.

But i quickly realised that the sprite used to Do that wich is the projectile trigered ON/OFF block have a big hitbox issue. Mostly because the fireball hit the ON/OFF block instead of the sprite wich make the level infuriating sometimes. Hitting the corner of the block just don't work.

I tough of a few way around but i am no asm programmer expert. So i want to know if one of thèse might be possible.

#1 try to extend the hitbox of the sprite only by a few pixel.

#2 make so that the fireball specificly don't interact with the ON/OFF block. It Will hit the sprite anyway.

#3 Make so that the fireball won't interact with layer 3 or 2 object and put the ON/OFF switch in There.

Let me know what you think of this or if you know another way to Do this because that might open the Door for alot of creator Who want to use this mécanic.
I had the same error with some other songs (I can't confirm for the ones you posted) but i noticed a consistency. All the songs that returned this error were #amk 2 songs. #amm and #am4 work perfectly. I hope this help because i seen post on some song that this had happened to several user.
I have been working on a hack for a while now and i also been learning a lot about asm. That being said i ended up breaking my hack (Probably not a surprise for anybody).

Anyway i used the vertical wrap code made by kaizoman666 / Thomas, based on the patch by Noobish Noobsicle. And it worked like a charm, until recently...

I wanted to go back and modify some stuff in the level as i tend to never be satisfied with what i do. But as the level started the screen turned in a bunch of gibberish before completely crashing the game.

Take note here that i have added several patches since then so i am not sure which one caused this. The one that i think might have messed it all up is the Single screen v1.1 by TheBiob.

However i have been able to pin point which line of code cause the game to crash.
SEC : ROR $1B96 |!addr

This line allow Mario to go trough the side of the screen (At least that is what i think it does).

I have tried some stuff to try to go around this issue with no result other then making it worst or cause Uberasm to cry at me. I am now out of idea. Does anyone know what could have caused that or if there would be a way around?
Thank you for the fast reply it is now working like a charm. Thank you for taking the time to answer a noob like me. Your work is greatly appreciated.
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Irondill's Profile - Posts by Irondill

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