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Posts by N4m3_H3rE

N4m3_H3rE's Profile → Posts

The problem might be in your lunar magic, if you were using a old version of lunar magic (let's assume beta) and you now use a new version of LM it might be that you edited the hack with a old LM version now a new one
where is that patch to fix walljumps? (1 frame jumps from the wall)i cant find it...
ty also thats a very fast reply :D
How do you change the "level cleared/finished" SFX?
Request name: Title Screen Words

Type: Original

Purpose:Misc.

Description: I want someone who could help draw words " DUPER ".

Style: in the style like the Super Mario World GFX, keep it simple , size is the same as the other words Super and World.

References: https://www.mariowiki.com/images/4/4e/SMWTitleFontUS.png
Where is the patch that disables Screen-Scrolling with L and R?(Some of these guys need to put better names to understand what the patches do)
I just need some wii channel music for my yoshi house thats all don't make it sampled thanks
Type : Original (Song)
Sampled: No
References: https://www.youtube.com/watch?v=xTElIdBy3vY
So how can i edit palette 1, 2 and 3 in the overworld? I just wanna know so i can change: example palette 6 to a desert-ish palette and palette 3 to snowy-ish

Edit: was tinkering with palettes and learned it myself...
How do you remove the ON/OFF block GFX when you hit it (the checkerboard GFX) i don't wanna use it because when i use it in levels without the correct graphics it's just garbled GFX
Well thanks but i wanna edit the checkerboard GFX not get a bounceless block
Thanks i guess i'll stay with the custom block the other tutorial os complicated
Is there a code or a patch in the patches sections (which i can't find) that removes all the powerups of Mario and powerups in the blue box at the top middle? I tried adding counterbreak to my hack but it doesn't work when i finish a level with the normal exit i still have example:A cape...
Originally posted by MarioFanGamer
That's what counterbreak is supposed to do. You probably inserted it on the wrong gamemode which should be either 0C (overworld load) or 14 (level load), preferrably the former.

OOF my bad you were right i inserted it in gamemode 0D (i don't even know how i missed that) Should have checked that before posting this....
What does the "Change Properties In Sprite Header" menu do? I know that you can enable sprite buoyancy there but what is that Sprite memory range, reserved sp range, and max do? i don't even know that menu...And the other menu for Sprite vertical spawn range?