Might've picked something a little too hard for my first step.

But it is something I'd like to do and I think I know how to do the rest of it.

I'm trying to drop a custom block at Mario's feet. I'm not sure how to place a block, although I did spy a level loading cursor routine somewhere. Also, getting Mario's position "tile-wise" is throwing me off too. Since it seems there's a bunch of those. Including fractional measures (fixed point fraction for tile or pixel? the whole is 16-bit...).

Should I be looking at $03C000 and $7E0098-$7E009B? If so what "current sprite" is the RAM Map referring to anyway? Any advice/code?

Sorry for the deluge of a first post. Thanks for any help!

Morning by the way! :3

But it is something I'd like to do and I think I know how to do the rest of it.

I'm trying to drop a custom block at Mario's feet. I'm not sure how to place a block, although I did spy a level loading cursor routine somewhere. Also, getting Mario's position "tile-wise" is throwing me off too. Since it seems there's a bunch of those. Including fractional measures (fixed point fraction for tile or pixel? the whole is 16-bit...).

Should I be looking at $03C000 and $7E0098-$7E009B? If so what "current sprite" is the RAM Map referring to anyway? Any advice/code?

Sorry for the deluge of a first post. Thanks for any help!

Morning by the way! :3