i need some help here while i was using lunar magics add objects window i ended up sizing it to the point where i can't see the other options for it i tried reopening lunar magic but it remembers the add object window size
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i need some help here i'm trying to use carols dragon sprite i converted them with trashkas and i insert them with pixi and it was inserted without problems but when i enter that level with the sprite in it it crashes i tried looking in the asm file but everything seems normal this also happens to all of the other BM sprites.
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Hi i've been trying to use a few japanese sprites while i was reading a tutorial it said i needed getdrawinfo.asm suboffscreen.asm makeblock. Asm but the problem is i dont know where to get it i tried searching in romis sprite tool and the patches section but i couldn't find it can anybody link me to it or tell me where to get it?
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i tried to patch getdrawinfo.asm suboffscreen.asm and makeblock.asm with asar since this is what this tutorial said https://www.smwcentral.net/?p=viewthread&t=33922 but it won't work
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ive been searching for this site and found a link to it but the site is frozen so i used the way back machine i got to the site but nobody archived the downloads so im gonna ask does anybody have the music from that site http://smwblackyoshi.webs.com
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Is there an archive of old blocktool and btsd blocks since im looking for a lot of old blocks that aren't in the blocks section anymore also i tried remaking some of them with blockreator but that didn't work
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I think what he means is how to make small mario use big mario graphics
Well to do that just replace small mario's graphics using graphic editor or yy-chr and look in rom maps to make small mario use big mario's hitbox
(EDIT) or you can just change mario's tilemap using the mario tilemap editor in the tools section if your not using sa-1 since its incompatible with that patch
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Hi is it possible to change the available hammer bro to throw shells instead of hammers since im using pixi and the spritetool shellbro use a different gfx routine
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How do i makw it so snesgfx will use the custom palette i made since im trying to rip some graphics and make snesgfx use the palette i made since i prepared a palette for the graphics im trying to use
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