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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Posts by The_Uber_Camper
The_Uber_Camper's Profile - Posts by The_Uber_Camper
Pages: « 1 »
NameSnake Eater (MGS3)
midi fileLink

Can be sampled or unsampled, no fuss from me so long as it's recognizable. Just want intro then verse/chorus loop.
Anyone able to give me a hint on the Gene's House
yoshi puzzle

I have like 92 exits and I've skimmed several VoDs from various streamers and I'm clueless what to do here. I don't want a solution, just a hint, I feel like I'm missing something.
Originally posted by Katerpie
I too am having trouble with Gene's House. I did everything but
there's nothing for me to die to to get to the door below

I can trigger the key and know how to get to the door, I just don't know how to get back out of the pit with the kaizo block.
Originally posted by GbreezeSunset
When mario dies, yoshi also freezes

Extra extra hint (if the first hint doesn't suffice):
Yoshi freezes even if he's in midair

Also, I suppose enough time has passed for me to post here. I also want to echo Lazy and thank everyone who has played the hack and for all the kind words.

Thank you guys for making it, not us for playing it! It has been an incredible experience, with surprisingly little jank!
So I am trying to remove everything except the timer from the status bar. I don't want lives, score, bonus stars, nor the power-up box.

I've tried using the SMW Status Bar Editor:

This pretty much gets the job done, but it leaves score and bonus stars, also it causes numbers to show up.

I've tried looking at the asm for Remove Status Bar:

But I can't make heads or tails of it, I'm very green at this.

I've also tried editing GFX28 but that (obviously lol) didn't work.

What do?
Originally posted by MarioFanGamer
Did you try Status Effect? You can change the counters there too.

I did actually, no luck, just broke my ROM.

I did get my solution though, I simply patched:

Disable Bonus Stars:

And also GHB Disable Score:

Then used Status Bar Editor to get rid of everything else.

Thanks for the help though!
I've ran into some trouble, I applied THIS and it caused a softlock on death because of a conflict with the instant retry system.

I solved this by adding:

under main: but either the above code or that patch itself (unsure) causes a crash when loading Yoshi's House, I've only applied it to the specific level rather than as a gamemode or global patch.

Anyone have any idea why this would be?
Originally posted by Koopster
I don't know why exactly it would crash, but this UberASM does hijack the side exit routine, so this must be why Yoshi's House in particular is crashing.

The one thing that comes to mind right off the bat is there might be a free RAM conflict. Did you tweak the free RAM value? If not, you could try it.

Yeah, the hijack is almost certainly what's causing it, I don't see any way to fix it either.

Changing what RAM it accesses doesn't seem to fix it.

I'm pretty new at this though, is there no way to make the hijack not work except when the level is loaded?
Pages: « 1 »
The_Uber_Camper's Profile - Posts by The_Uber_Camper

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