Banner
Views: 942,753,764
Time:
13 users online: BootaNoBijuu, chickaDEE Magazine, ECS.98, Fullcannon, Gabriel Nascimento, Infinity, Jern, karinou, LouisDoucet, MarioIsTheBest1234, nanec, Segment1Zone2, UFrozenO - Guests: 72 - Bots: 185 Users: 52,427 (2,009 active)
Latest: timchu1992
Tip: A power-up is most useful to a player shortly after the midway point.
Not logged in.
Posts by placeholdertest
placeholdertest's Profile - Posts by placeholdertest
Pages: « 1 »
Originally posted by Enan63
At long last! My entry is finally finished!
Hope you enjoy!
https://bin.smwcentral.net/u/35062/Enan63%2527s%2B2019%2BHLDC%2BEntry.zip


The midway is broken.
Request:

Name: Super R.C. Pro-Am - Title

Type: Port
Sampled Yes

SPC file: N/A

Youtube: https://www.youtube.com/watch?v=uLnNVnLp7fc

midi file: N/A

Some are really short so I would love improvisation to make them applicable to longer length levels.

Please note, this is the Gameboy version, not the NES.

(If I screwed up the format, let me know.)

edit: selected one song, thanks @7up
Name
Single use star powerup.

Type
Sprite or patch. Ideally would like it to be the default star that comes out of the turn block.

Description
Star powerup having a one time use for a damage boost (block set to 12F). Similar to a mushroom but having another powerup such as a cape or flower.
Pages: « 1 »
placeholdertest's Profile - Posts by placeholdertest

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks