Hey everyone, welcome to the development thread for my new hack: Mario's Quest For The Shroomy Grail (Revisted). I know that you may ask one question: Why does this have a subtitle 'Revisted'? The answer is simple! You see, I had been working on a hack some time ago, and it was called Mario's Quest For The Shroomy Grail. However, I abandoned the project and deleted all of its files. Now I decided to make a new version of that hack, with new levels, new overworld, new GFX, new ExGFX, new ASM, new omnomnom, but leaving the storyline exactly the same.
The Storyline goes like that...
Originally posted by Sheep49 in the Readme of the original version
Mushroom Kingdom, as every different country, has it's own legends. Some are about brave knights fighting dragons, while the others are about... brave knights fighting dragons. But one particular legend sounded very real. It was about a sacred grail of mushrooms, called the Shroomy Grail. In fact, it sounded so realistic, that many people actually believed it was true. One of them was a brave plumber named Mario. He and his brother, Luigi, decided to look for the treasure. They've gone for the long and dangerous journey without any knowledge on what awaits for them... Let the adventure begin!
Sounds a bit more mystical than the usual 'Ohnoez, princess is kidnapped once again, you've gotta help her' kind of storyline, huh? Well, I hoped that it would!
Anyways, you want pics, right? Alright, here you are!
This is a part of the overworld. Mario is about to enter the first level. I'm not really satisfied with the look of the overworld, so I may actually redo it.
Yay! Spin jumping is AW3SUM!!!!1!
Oh darn... That football player is running after me! There's gonna be some trouble!
First a crazy footballer... Now a spinning Koopa shell... This is madness!
Hmm... It seems that my enemy has actually helped me this time! Thanks for the mushroom, strange-looking-spinning-rainbowy-shell-of-the-yellow-koopa-troopa!
Ah! I'm almost trapped! (Actually, no... There's no invicible coin block to trap you. If I would put one more, it would be pretty Kaizo-ish of me, wouldn't it?
Yes! A midway point!
Hehe... Good old attack from below... ;)
What's better than a 1-up after the succesful star-run?
Thanks to the power of the P-switch, now the coins have turned into blocks, letting me to go over the gap!
Ugh... Running on the edge of the cliff was pretty exhausting... And there's another one of those sportmen on steroid!?
I just love jumping while ducking! [/sarcasm]
Finally, the end of the level!... Wait... I also have to find the secret exit! That means going back to this area! ARGH!
I won't show you the secret exit... You'll have to find it itself! He,he,ho,ho,ha,he! [Stop laughing like you were evil! You're not!]
OK, to end this post, lemme just list all the things that I'm planning to include.
ExGFX [Both from the site, as well as some original]
Custom Blocks
Custom Sprites
ASM [I've recently started learning it, and the possibilities are endless I have to say!]
Custom Music [Some original tunes may be included... who knows?]
And now... for a taster of the cutscenes artwork!
I'm thinking of adding the trees to the Hills graphic above... Is it a good idea?
Any feedback is going to be very appreciated! Hope you liked the showcase!
Piotr