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Tip: You can use Lunar Magic's Overworld Layer 3 Editing system to edit or create your own layer 3 images (castle bricks, fish, rocks) and apply unique effects per level via the Layer 3 Bypass in the main editor.Not logged in.
Posts by OG_Phantom_
OG_Phantom_'s Profile - Posts by OG_Phantom_
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Thank you so much for offering this to the community Infinity #w{=3}

Magical Pop'n - 16. The Final Trial
SPC/MP3: https://www.zophar.net/music/nintendo-snes-spc/magical-pop-n
Youtube: https://www.youtube.com/watch?v=o4r_7Ut_NJQ
Midi: https://www.vgmusic.com/new-files/Magical_Popn_-_The_Final_Trial.mid
Soundfont: Unable to locate one sadly because this game is fairly obscure
That janky platboard has to be one of the greatest things I've seen #w{>=)} I absolutely love it
Looking forward to seeing more of your work #smw{:TUP:}
Always enjoy hearing your ports Kevin, they sound great

Blizzard, plok, menus & metallic madness are my favorites out of these by far; you got good taste

#smw{:TUP:}
This easily has to be one of the best looking RPG formats i've ever seen if not the absolute best; I can't wait to play this
These are absolutely awesome #w{<3}

As for a request (I'm sorry if this is a bit lengthy sounding),
something like the janky falling platform (sprite 63) but 1 to X width tiles wide in options would be helpful to increase or decrease the difficulty or utilize it for other tricks that otherwise wouldn't be possible as it is, with the option of making it explode based on a certain amount of time like 1-4 seconds so people don't hang out too long on them if they're used with a super rope, or to use them as a jump changer for a platforming level, or for tight gaps in ultra stars, alongside this maybe a feature to make it go left or right, up or down based on the X or Y position

Alongside this; I love that fire chuck, and I know it's gonna good for a dangerous level, but what if there were a splitting chuck that released 3 of them?

#w{>=)}

Anyways; keep up the awesome work, I was blown away when I seen all these uploaded out of nowhere, I'm looking forward to seeing more of your work!
Wakana you made all of my most favorite/used ports and I've practically used your music for every level I've made; you're doing a great job at everything you do and thank you for all you do
Originally posted by Infinity
Originally posted by OG_Phantom_
Thank you so much for offering this to the community Infinity #w{=3}

Magical Pop'n - 16. The Final Trial
SPC/MP3: https://www.zophar.net/music/nintendo-snes-spc/magical-pop-n
Youtube: https://www.youtube.com/watch?v=o4r_7Ut_NJQ
Midi: https://www.vgmusic.com/new-files/Magical_Popn_-_The_Final_Trial.mid
Soundfont: Unable to locate one sadly because this game is fairly obscure


EDIT: Click Me!


#w{=3} you're really awesome man, thank you
#w{>=)} nice
These are the best guitar samples I've heard LM217, this is coming along nicely, this main these is tight
This looks like it'd go really good alongside sonic the hedgehog style levels and eriks new triangle block that lets you run on the ceiling
https://bitmidi.com/uploads/22446.mid

https://youtu.be/bxHgrQSaXkg

Details: Sampled arrangements please, nothing special needing to be done

Is that a conveyor slope?
Originally posted by Erik
Slopes are a pain to work with, but I managed to get this working.

For steep slopes just use vanilla game tiles 1CE to 1D1.
DOWNLOAD


How easy or hard would it be for me on my end to make this thing projectile people at hypersonic speeds? lol

#w{=3}
(restricted)
Pages: « 1 »
OG_Phantom_'s Profile - Posts by OG_Phantom_

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