The Overworld Design Contest ends in
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Posts by containercore
containercore's Profile - Posts by containercore
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Only played the first level so far but one thing seemed a little strange to me. The noteblocks have a bass clef sign on them now, but the sound effect is still high pitched. Shouldn't it be a couple octaves lower?
Otherwise it's pretty impressive and I'm looking forward to playing through it!
Originally posted by Blind Devil
@containercore: Didn't notice anything odd with SFX in there, but I do have an idea of what can cause it, as it's also noticeable in levels like Ice-Floe Inferno and Shivering Cinders. It's related to instrument tuning in the respective songs. Since the same tuning method was used for the song of this level, all is a matter of manually rewritting notes and have no pitch tuning commands to be used.

Yeah it's not an 'error' per se, just raises the question in my head why the noteblocks have been reskinned with a bass clef but they don't produce a note in the bass range.
I'd like to nominate 2 Mice, Baby Kaizo World and Garlic. All hacks with great level design, flow and aesthetics.
Name: Final Fantasy IX - Mt. Gulug

Type: Port

Sampled: yes

Midi (it's labeled as Gulgur Volcano)

PSF Files
edit: *UPDATED*
Fun contest! Look forward to the next one #smrpg{y}
me and Selicre's entry

includes spoiler free credits and readme
A collaboration between me and Selicre #smrpg{haha}

Intro Screens and Overworld

Sections 1 and 2

Download it here.
Note that for the Definitive Director's Cut version you will need to use BSNES or hardware, because there's a minor graphical bug in SNES9x that messes with the fadeouts and fadeins in the second section. Doesn't affect gameplay though.
Seconding SMB3 and Yoshi's Island sprites, Thwomp pack, screen scrolling pipes, line guided any sprite and pendulum platforms/ball and chain. Para-spinies would also be a great addition.
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containercore's Profile - Posts by containercore

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