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Posts by Alex_X8
Alex_X8's Profile - Posts by Alex_X8
Pages: « 1 »
Sup guys, hope you all are doing well. I'll start this thread to post wip of the 1.1 version (for resubmiting).
Since Ldad rejected the 1.0, for obvious reasons, I've been working and editing many stuff, all the issues and weird things.

I'll post some Lunar Magic screenshots of some changes I did, so I really appreciate your comments, constructive criticism, or whatever you wanna say.


Here's a couple of major changes:
(detailed changes will be in a txt file, only available for mods when I resubmit the hack).

First of all, thanks to KKevinM for helping me with the main issues of the hack (Disabling L/R scroll, and the counterbreak).

- Thwomp boss of first castle removed, and replaced with a vanilla big boo fight (spawning blocks with L/R) on a line-guided platform along with three line-guided saws.


- I decided to keep Fryguy [boss of the second castle] (sorry guys). Now, he's faster and stronger. Removed all the other sprites and generators.


- Fishin boo boss (boss of the ghost forest) removed, and replaced with a custom big boo fight, along with two "fishin drybones" (same here, spawning blocks with L/R).


In a couple days, I'll post more changes and level redesign screenshots.
Here's some level changes.

Level 02 (Water section and free mushroom removed)


Level 03 (Cape level redesigned, specially second part after the checkpoint. Not hard, but different than the previous one)


Level 04 (Added the red shells section, before the vine block)


Level 07 (Some graphics modified, removed the second checkpoint located right after the pipe)


I'll post more changes a couple hours later.
Hi guys, hope you all are having a nice day.

During the second half of January and February I've been making my second kaizo light hack. I haven't decided the name yet, but I have 12 exits already done. The hack features vanilla physics (except in boo fights, which have L/R spawning blocks patch), also there's some of custom palettes, and a bit of custom graphics (foreground of castle level).

Here's some screenshots, a little teaser. I hope this hack is finished during first days of March.

















I'm open to any comment, suggestion, or criticism. I'll post a demo video soon.

See ya!
This is a simple idea for an underwater big boo fight. Isn't the definitive version. It can varies, or change completely.

Here's a little teaser.


I'll thank you any comments, suggestions, criticism.
See ya guys!
It would be frustrating if the rejection log wouldn't exist.
At my point of view, the rejection along with the appropriate log is useful to improve the things that were the cause of the rejection.
Por acá. También hablo español.
January 31, 1993
The title doesn't convince me too much, tbh, but the hack looks very promising (at least seeing the screenshots). I will probably play it when you release it. Keep going dude!
I can playtest your hack tomorrow. The only thing, I'd like to do it on stream, if you allow me to do that. Otherwise, I'd test it off-stream probably on sunday.
Basically KiloMinimo said everything I was about to say. I'll play the newer version today. On stream.
Congratulations to the new staff members!
Congrats to the new admins!
There are two reasons of my username:

Alex is my irl nickname. My real name is Alexander.
The "X8" comes from a bad joke with some friends. I don't like Mega Man X8.

That's how my username was created, very original...

And, my pfp, I think is pretty obvious. I'm a fan of Mega Man X series (Not, X7 and X8).
Pages: « 1 »
Alex_X8's Profile - Posts by Alex_X8

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