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Posts by Spads

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Hey There People of SMWC! I need Testers to test the 4 first levels of my hack.
Super Mario World: Trouble At Yoshi's Island.
These 4 levels are just basic and short ones, to introduce the player to the game. I want tester to test the hack, Report Some Bugs, Opinions on how to make these levels more enjoyable e etc.

https://drive.google.com/file/d/1yeLnyWvKA_43i9dRup25NakI2DvhFzfG/view?usp=sharing

in this stage of development, i only did tests of this rom on snes9x, so i recommend you use that one.
Bye!#smw{:peace:}
(restricted)
Thanks S1Z2:

About the graphical anomaly,are you referring to the Background or the dot on the point gfx?

About the U-Jump and Long Jump, I'll try to explain it better. The Long Jump, I'm Planning to introduce it on level 1-4 after the "Vs. Capt. Brave Guy" Level. it's like the LR/RL Scroll Cam Mechanic of orig Smw.
It's something that is introduce to you on the 2nd World but you can still use it since the 1st Level.

About mario don't sitting on yoshi, I'm Planning To Add mit's 32x32 YI styled Mario. As it requires a patch that uses alot of freespace,
I'm Planning to add it when i finish the whole hack, If it don't Matches
with the yoshi gfx or don't have enough space, i'll revert them to their
original gfx.

About the checkpoints and goal points, I'll use the right pole (Dark Blue One) Palettes at the glitchy Looking ones.

i'll fix the Rock collisions

Thanks For the reset Pipe Suggestion.

The not "Bouncy" Is there to let you jump normaly to wallslide and get the yoshi coin. you can see there's a coin there at the upper point of the cave after the check point. the one with Black Piranha Plants.
i should probaly put a arrow or a coin trail there.

i'll change the Brave Guy's Tower layout. Also, Brave Guy Boss is just a reskin of Kirby Boss by HuFlungDu. i tried to disable the after castle level cutscene. i checked the ASM file, CFG file and nothing.
if you Know A patch that can disable this, Please, tell me. or i'll just change the GFX to match the other GFX.

Thanks!
Thanks! This will help alot!

I got rid of the black dots but... i had to sacrifice one pixel at
Koopa's Head...
here's a better version of the demo, i tried to get some problems,

https://drive.google.com/file/d/1rGVE-DPu8wtpgFMFrnLhyb4RTY_nSZgl/view?usp=sharing
Hello There!

Is there any patch or Rom map Address that i can edit to disable
that goal fadeout ball? i'm Having problems with it.
I'm using HDMA Gradient effects on my hack. when it appears
after cutting the goal tape, the background reverts to it's original
color


Why does the key Spawned by Custom sprites are Flying and hurt
Mario, I've been Trying to Get rid or Replace it with the normal
Key. Is there any way to make custom Sprites Spawn a normal key
Instead of The "Flying Key"?

any patch?
any Hex Address?
ANYTHING?
Thanks S1Z2!

About the HDMA. For some reason when i apply this patch to my rom,
Some weird effects happens in certain levels.
Like when you pause on Cap. Brave Guy's MVT

Probaly it's Incompatible with my emulator

About the Goomba, Did you understand the U-Jump?
Hey! You're Brazillian!
Cara, Aquele é um codigo asm muito complexo, Eu acho que ela criou ou usou de algum evento passado. Peça permissão de usar para ela ou espere para ver se ela ira postar na categoria asm ou procure nas paginas de evento passados
I'm using HDMA gradient effects on my hack, you know that when go down a pipe, the hdma appears for 2-3 frames?
I tried using a patch to fix that.
https://www.smwcentral.net/?p=section&a=details&id=20357
but some weird things happen when i tried to pause in certain levels.

i'm using Snes9x
gamemode 10?
It worked! Thanks
Hello! How do i change the in-game Samples?